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Runway - Today, we're sharing new research on GWM Worlds 2. Our latest General

Runway · Sep 2026 · 2:24 · AI-annotated

Length
2:24
Scenes
56 · 2.6 s avg
Product on screen
0:00
Features shown
7
Voiceover
Yes
00:00:00 / 02:24:07

Runway’s 2:24 launch film runs 56 scenes, about 2.6 s each. The product is on screen from the first frame and 7 features are revealed. There is no explicit call to action; a voiceover carries the film. The video alternates plain light-gray title cards that type one sentence at a time with generated footage held in rounded cards, every demo labeled 'Generated with GWM Worlds 2:' and framed by marginal metadata such as timecodes and project tags. Pacing is steady at about 16 cuts per minute, and the signature moves are the caption scaling into place above the frame, the word-by-word typed sentences, and the recurring rounded-card layout that keeps the interface chrome identical across every demo

Footage neededEstimated needs: 8 capture groups — your screens or recordings · 1 official logo — reused across the film · 6 filmed passages — shoot, supply or replace · 7 graphic passages — draw or supply · 17 3D passages — build or supply

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Runway - Today, we're sharing new research on GWM Worlds 2. Our latest General, scene by scene

· 56 scenes as text
  1. 01 · Product intro · 0:00–0:00

    On a black background, two rounded rectangular panels fade in slowly side by side across the upper half, the left a soft teal gradient and the right a dark reddish-brown, both out of focus.

    On-screen text: “runway”

    Camera: Static

  2. 02 · Product intro · 0:00–0:01

    A 2x2 grid of rounded video clips on a black background starts blurred and sharpens into focus. The four tiles resolve into a swimming fish, a bowl of stirred paint, a car driving through a desert, a robotic arm, and a sushi counter.

    On-screen text: “runway”

    Techniques: Split screen

    Camera: Static

  3. 03 · Product intro · 0:01–0:03

    A black frame holds a 2x2 grid of four video clips (stirred paint, a car in a desert, a robot arm, a sushi bar) that crossfade into new scenes, while the white headline GWM Worlds builds word by word in the center and the runway logo sits bottom right.

    On-screen text: “GWM Worlds”, “runway”

    Techniques: Split screen, Kinetic type

    Camera: Static

  4. 04 · Product intro · 0:03–0:05

    A small Earth globe sits left of center on black as a ring of orange particles blooms and widens around it. The words 'a model for real time' appear beside the globe, word by word, while the runway logo holds in the corner.

    On-screen text: “a”, “model for”, “real time”, “runway”

    Techniques: Kinetic type, Particles

    Camera: Static

  5. 05 · Product intro · 0:05–0:06

    A swirling cloud of small brown and white particles rotates on a black background while white text lines appear in sequence reading a model for real time then environment simulation. The runway logo sits in the bottom right corner.

    On-screen text: “a”, “model for real time”, “environment simulation.”

    Techniques: Kinetic type, Particles

    Camera: Static

  6. 06 · Product intro · 0:06–0:07

    A swarm of dark particles bursts outward from the center and resolves into a misty 3D forest. The white caption environment simulation. stays fixed in the middle as the scene sharpens, with the runway logo held in the bottom right corner.

    On-screen text: “environment simulation.”, “runway”

    Techniques: Particles

    Camera: Push in

  7. 07 · Product intro · 0:07–0:09

    A camera push moves forward through a foggy pine forest. The right side starts as a dotted point-cloud wireframe and resolves into solid trunks and mist as the shot advances. A white lowercase caption stays fixed at the center.

    On-screen text: “environment simulation.”

    Techniques: Morph

    Camera: Push in

  8. 08 · Product intro · 0:09–0:10

    First-person view from the driver's seat of a jeep crossing a desert at sunset. A hand rests on the wooden wheel while the camera rotates slowly right, sweeping the dashboard, compass and rearview mirror past the open windshield as dunes and mesas slide by.

    On-screen text: “environment simulation.”, “runway”

    Techniques: Parallax

    Camera: Pan

  9. 09 · Product intro · 0:10–0:11

    A low, fast fly-through darts across a meadow of red poppies, white daisies and purple spikes, the foreground flowers blurring into streaks while the green hills and clouded sky drift slowly behind. A small white runway watermark sits in the lower right corner.

    Techniques: Parallax

    Camera: Push in

  10. 10 · Product intro · 0:11–0:16

    Black sans-serif words type in one by one at the center of a light gray field, spelling a sentence, then the line is replaced by the next; at the end, GWM Worlds 2 slides in from the right as a darker band rises from below.

    On-screen text: “which was the hard part.”, “Today, we're sharing”, “GWM Worlds 2”

    Techniques: Kinetic type, Masking

    Camera: Static

  11. 11 · Demo · 0:16–0:17

    A light-gray title card holds a two-tone headline reading 'ed with GWM Worlds 2:' centered over a soft blurred horizon. The black product name sits beside a faded gray lead-in, and the line stays static for the short beat.

    On-screen text: “ed with GWM Worlds 2:”

    Camera: Static

  12. 12 · Demo · 0:17–0:18

    A pale rounded card on a light gray background fills with a 3D desert render: dunes, red rock mesas and a knight seen from behind, sword in hand. The caption above scales down and locks into place at the top left.

    On-screen text: “Generated with GWM Worlds 2:”

    Techniques: Masking

    Camera: Pull out

  13. 13 · Demo · 0:18–0:19

    A light gray canvas holds a rounded rectangle showing a 3D desert scene, a knight in silver armor walks away from the camera dragging a sword, dust kicking up at his feet. A caption reads Generated with GWM Worlds 2 above the frame.

    On-screen text: “Generated with GWM Worlds 2:”

    Camera: Static

  14. 14 · Demo · 0:19–0:20

    A first-person 3D render of a horned creature's back moves forward through a misty pine forest beside a river, framed in a film-strip window on a light gray background. A black caption sits above the frame; the camera glides forward at a steady pace.

    On-screen text: “Generated with GWM Worlds 2:”

    Camera: Push in

  15. 15 · Demo · 0:20–0:23

    A first-person desert survival view plays in a rounded frame on a light gray layout: a hand holds a canteen left and a spear right, HUD bars top-left, arrow pad below, as the camera drifts forward toward a tent camp under an orange sky. A caption sits above the frame.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”, “runway / research ©2026”

    Camera: Static

  16. 16 · Demo · 0:23–0:27

    A light gray interface frame centers a video of a rider on a snowmobile carving through a snowy forest, with four white arrow buttons overlaid at the bottom. A caption above reads “Generated with GWM Worlds 2:” while the rider turns and the camera follows from behind.

    On-screen text: “Generated with GWM Worlds 2:”

    Camera: Static

  17. 17 · Feature reveal · 0:27–0:29

    A 3D-rendered desert shot of an armored figure walking away through dunes sits in a rounded frame on a light gray card, captioned above. The frame cross-dissolves into a second generated angle of the same scene.

    On-screen text: “Generated with GWM Worlds 2:”

    Camera: Static

  18. 18 · Feature reveal · 0:29–0:32

    Two staggered panels show a hooded knight in armor walking through desert dunes, the top clip in daylight, the bottom in dusk light, sand swirling at the feet. A caption above reads “Generated with GWM Worlds 2:”, while marginal notes and the runway logo frame the layout.

    On-screen text: “Project [GWM Worlds 2]”, “00:00:12.18”, “Generated with GWM Worlds 2:”, “©2026”, “runway / research”, “1280”, “runway”

    Techniques: Split screen

    Camera: Static

  19. 19 · Feature reveal · 0:32–0:35

    On a plain light gray background, the centered phrase We call this World appears in dark gray sans, then reflows into a stacked layout: the phrase shrinks to a small label above a bold WorldPrompt heading, as Scene and a description line scale in below.

    On-screen text: “We call this World”, “WorldPrompt”, “Scene”, “Stylised 3D animated kitchen seen from table height. A warm wooden table”

    Techniques: Kinetic type

    Camera: Static

  20. 20 · Feature reveal · 0:35–0:39

    A light two-panel product screen. The left WorldPrompt column types in line by line while the right Output panel plays a 3D tabletop kitchen, its camera tracking a small child walking past an oversized apple and cereal box. A timecode and project tag sit in the top corners.

    Techniques: Split screen

    Camera: Pull out

  21. 21 · Feature reveal · 0:39–0:41

    A white two-panel interface holds a locked-off frame: a static prompt text block on the left, and on the right an Output panel plays a 3D kitchen scene, a red apple on a wooden table beside a cereal box and bowl, the view slowly shifting around the fruit.

    Camera: Static

  22. 22 · Feature reveal · 0:41–0:43

    On a light gray canvas, a video player card shows a 3D street scene: a person in a trench coat walks on wet pavement past a leaf sweeper. A black headline sits above. The frame brightens as a 'Start to enter this world' button and a cursor fade in.

    On-screen text: “Generated with GWM Worlds 2:”

    Techniques: Cursor demo

    Camera: Push in

  23. 23 · Feature reveal · 0:43–0:53

    A light-gray editor screen frames a generated street scene: a woman in a trench coat and a sweeper on a wet autumn sidewalk. The clip starts blurred, snaps into focus. A black timeline panel slides up beneath the video as the playhead moves left to right, highlighting the subject bars.

    On-screen text: “Generated with GWM Worlds 2:”

    Camera: Static

  24. 24 · Feature reveal · 0:53–0:55

    On a pale gray field, a framed video shows a climber in a green shirt scaling a vine-covered cliff, the view shifting from a side angle to a top-down look. A dark camera panel with a grid and a purple dot hovers in the top right corner.

    On-screen text: “Generated with GWM Worlds 2:”

    Camera: Pull out

  25. 25 · Feature reveal · 0:55–0:59

    On a light gray canvas with thin crop marks and small annotations, a rounded viewport shows a 3D scene of a person in a green top climbing a vine-covered cliff, the camera panning to reveal a mountain valley. A dark CAMERA panel sits in the top right, its purple dot drifting across a grid. A caption reads above the frame.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”, “runway / research”, “©2025”, “1280”

    Techniques: Parallax

    Camera: Pull out

  26. 26 · Other · 0:59–1:03

    A first-person video of a dark cave tunnel plays inside a rounded frame on a light gray background, a hand-held flashlight beam sweeping across hanging vines and stone walls. A black caption sits above the frame while small metadata labels line its edges.

    On-screen text: “Generated with GWM Worlds 2:”

    Techniques: Light sweep

    Camera: Push in

  27. 27 · Other · 1:03–1:04

    Macro of a thumb turning a knurled metal knob on a gray panel with tick marks. The shot then pulls back into a bordered card, gaining small vertical gray captions on the left edge and a project tag in the top right corner.

    On-screen text: “runway”, “Project [GWW Worlds 2]”, “runway Reseerch”, “@2026”

    Camera: Pull out

  28. 28 · Other · 1:04–1:07

    A light grey page holds a centered macro clip of a hand turning a black rotary dial. Below it a prompt document types out section by section, while a running timecode and project tag sit in the corners.

    On-screen text: “00:00:03:05”, “Project [GWM Workds 2]”, “runway Reseerch”, “@2026”, “00:00:05:17”, “00:00:06:11”

    Techniques: Kinetic type

    Camera: Pull out

  29. 29 · Other · 1:07–1:11

    Split screen: left, a green cactus grows from a sprout into a flowering plant on a gray studio floor; right, a black-and-white clock with a blurred hand. It cuts to a black card where a rippling dot grid forms around the word we.

    On-screen text: “runway”, “@2026”, “runway Reseerch”, “Project [GWM Workds 2]”, “00:00:06:11”, “we”

    Techniques: Split screen, Kinetic type

    Camera: Static

  30. 30 · Other · 1:11–1:15

    A black card of rippling white dots on gray cycles the words 'we post train it' and 'autoregressive', then inverts to white as the dots burst behind 'with no fixed duration'. A 3D forest scene with an axe-holding hand appears captioned 'Generated with GWM Worlds 2:'.

    On-screen text: “we post train it”, “autoregressive”, “with no fixed duration”, “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”, “720p”, “©2025”, “runway / Research”

    Techniques: Kinetic type, Particles

    Camera: Static

  31. 31 · Other · 1:15–1:19

    A light-gray layout frames a first-person 3D forest walk: gloved hands grip a stone axe as the camera advances through sunlit pines. A dark caption 'Generated with GWM Worlds 2:' sits above, and a white '720p' label fades in over the footage. Edge markers and the runway logo stay static.

    On-screen text: “Generated with GWM Worlds 2:”, “720p”

    Camera: Push in

  32. 32 · Other · 1:19–1:21

    A 3D desert render plays inside a rounded frame on a pale background, a hooded warrior sprints away from camera through the dunes, kicking up dust, while white 720p and 24fps labels sit over the image and a black caption heads it.

    On-screen text: “Generated with GWM Worlds 2:”, “720p”, “24fps”, “1280 720”, “Project [GWM Worlds 2]”

    Camera: Static

  33. 33 · Other · 1:21–1:22

    A light gray frame holds a rounded video window playing a 3D forest scene, a vehicle crossing a muddy puddle. A black headline sits above it and three white spec labels, 720p, 24fps, 48kHz, rest over the footage.

    On-screen text: “Project [GWM Worlds 2]”, “Generated with GWM Worlds 2:”, “720p”, “24fps”, “48kHz”, “1280”, “runway / research”, “©2026”

    Camera: Static

  34. 34 · Other · 1:22–1:23

    A 3D-rendered green SUV drives through a muddy forest trail, splashing water, inside a rounded video frame on a gray field. White labels 720p, 24fps, 48kHz sit across the footage, a black caption above reads Generated with GWM Worlds 2, and small gray metadata lines the margins.

    On-screen text: “Generated with GWM Worlds 2:”, “720p”, “24fps”, “48kHz”, “Project [GWM Worlds 2]”, “00:00:00:16”, “©2026”, “runway / research”, “1280”, “720”

    Camera: Push in

  35. 35 · Feature reveal · 1:23–1:25

    Black sans-serif text builds word by word at the center of a plain light gray background, spelling out the phrase one step at a time. The frame stays locked off and each word lands in sequence.

    On-screen text: “one step at a time.”

    Techniques: Kinetic type

    Camera: Static

  36. 36 · Feature reveal · 1:25–1:28

    A light gray UI frame locks around a dark cave video in a rounded viewport, with arrow-key controls below. White captions appear over the footage, first “in one continuous session” then “one step at a time.”

    On-screen text: “Generated with GWM Worlds 2:”, “in one continuous session”, “one step at a time.”

    Techniques: Kinetic type

    Camera: Static

  37. 37 · Feature reveal · 1:28–1:30

    A light-gray product frame holds a 3D dusk scene of a character climbing a stone tower, the view widening. A command bar overlays the center as the key c types the word climb. A black headline reads Generated with GWM Worlds 2 above the frame.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”

    Camera: Static

  38. 38 · Feature reveal · 1:30–1:33

    A light gray slide holds a 3D rendered clip: a backpacked figure walks forward through stone ruins at sunset while a dark key-binding panel (w, a, d, s, c) overlays the right side. A black headline caps the window and the runway wordmark sits bottom right.

    On-screen text: “Generated with GWM Worlds 2:”

    Camera: Static

  39. 39 · Feature reveal · 1:33–1:36

    A light-gray presentation card holds a generated warehouse video: a green viscous figure walks the aisle, then flattens into a puddle as the view dollies forward, with four navigation arrows fixed at the bottom.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”, “2025”, “runway research”, “1280 x 720”

    Techniques: Morph

    Camera: Push in

  40. 40 · Feature reveal · 1:36–1:37

    A woman in a green sweater walks away through a sunlit living room with white sofas and wood floors. A dark dropdown menu opens over her, listing three targets, and the first row lights up blue.

    On-screen text: “Generated with GWM Worlds 2:”

    Camera: Static

  41. 41 · Feature reveal · 1:37–1:39

    A light gray canvas frames a clip of a person seen from behind, in a green sweater, wading through a flooded living room with floating books and a pillow. Static metadata, crop marks and a white runway wordmark surround the frame.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”, “runway | Research”, “©2026”, “1280”, “720”, “runway”

    Camera: Static

  42. 42 · Feature reveal · 1:39–1:41

    A rounded video frame on a light gray background shows a person with short dark hair in a green top walking away through a hazy orange room. The caption sits above the frame while small metadata labels hold the corners; the figure moves forward at a steady pace.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”

    Camera: Static

  43. 43 · Feature reveal · 1:41–1:42

    A light gray layout holds a rounded video window of a small white dog in a green sweater and black bob wig walking away down a path beside a white picket fence. A caption sits above; vertical labels, a resolution tag and a faint runway wordmark frame the edges.

    On-screen text: “Project [GWM Worlds 2]”, “Generated with GWM Worlds 2:”, “01:00:00”, “©2026”, “runway / research”, “1280”, “720”, “runway”

    Camera: Static

  44. 44 · Feature reveal · 1:42–1:45

    A low-poly voxel city renders inside a rounded frame on a light gray panel, seen from a first-person view with a pipe-fitted mechanical device held at the right. The camera pans across the colorful blocky buildings and a green splat on a ledge. A caption sits above the frame.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”

    Techniques: 3D mockup

    Camera: Static

  45. 45 · Feature reveal · 1:45–1:47

    A 3D-rendered man with a mustache holds a selfie on a city street, talking and gesturing inside a rounded frame. The frame sits on a light gray field with small annotation labels at the corners and edges.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”, “runway / research”, “©2026”, “1280 x 720”, “runway”

    Camera: Pull out

  46. 46 · Feature reveal · 1:47–1:53

    A light gray frame holds a rounded video player showing a soldier running through a ruined street with a burning car and smoke. A caption reads 'Generated with GWM Worlds 2:' above the clip, and a white playhead sweeps across the blue 'Live play' segment of the timeline below.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”, “1280 720”, “©2026”, “runway / research”

    Camera: Push in

  47. 47 · Feature reveal · 1:53–1:55

    A low-poly 3D world plays in a rounded window on a light gray frame, captioned 'Generated with GWM Worlds 2:'. The camera tracks behind a blue off-road car driving a dirt track, kicking dust, as a red car and a house with trees pass by.

    On-screen text: “Project [GWM Worlds 2]”, “Generated with GWM Worlds 2:”

    Techniques: 3D mockup

    Camera: Static

  48. 48 · Feature reveal · 1:55–1:57

    A rounded-rectangle frame on a light gray field plays a 3D-rendered dock at sunset: a hooded figure with a bow stands in front while others work at tables under a tent, the sun low over the water. A caption sits above; small metadata labels line the edges.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”

    Camera: Push in

  49. 49 · Feature reveal · 1:57–1:58

    A pixel-art platformer plays inside a light gray slide frame: a black-haired character in a green shirt leaps from the ground to a spiked block as the blue sky and clouds scroll left. A static caption sits above the frame.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”, “runway / research”, “© 2026”, “1280 x 720”, “runway”

    Camera: Static

  50. 50 · Feature reveal · 1:58–2:03

    A 3D wooden floor holds a red and a blue toy house as a small brown creature crawls between them, stretching into a long worm shape and back. The clip sits in a player whose dark timeline playhead sweeps left to right under the headline.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”, “runway research”, “©2026”, “1280 720”, “runway”

    Techniques: Morph

    Camera: Static

  51. 51 · Feature reveal · 2:03–2:07

    A pale gray slide holds a black headline above two stacked video panels. Each shows a blue and a yellow sports car from behind on a track, with arrow buttons overlaid, left in the top panel and right in the bottom. The footage plays steadily.

    On-screen text: “Generated with GWM Worlds 2:”, “Project [GWM Worlds 2]”, “© 2026”, “runway / research”, “1280”

    Techniques: Split screen

    Camera: Static

  52. 52 · Feature reveal · 2:07–2:09

    Top-down shot of a lined sheet on a cream card, centered on a pale gray field. A hand holding a pen writes gray lines across the page in quick, blurred strokes, filling the ruled area. The runway mark sits in the lower right corner.

    Camera: Static

  53. 53 · Feature reveal · 2:09–2:12

    A dark form panel sits on a light gray field beneath a black headline. A prompt types itself into the input line, then a cursor moves down and presses the white Create world button.

    On-screen text: “Generated with GWM Worlds 2:”

    Techniques: Cursor demo

    Camera: Static

  54. 54 · Feature reveal · 2:12–2:14

    A light gray frame holds a rounded window showing a first-person desert game at sunset, hands holding a canteen and staff, with HUD bars and a speedometer in the corners. The footage fades from washed-out to full color beneath a static black caption.

    On-screen text: “Generated with GWM Worlds 2:”

    Camera: Static

  55. 55 · Outro · 2:14–2:21

    A white card pairs the title “GWM Worlds 2” with a vertical clip of a green bud blooming into a red flower against blue sky. The clip cuts out, the tagline “Worlds you build, as you play.” appears, then the card closes on the “runway Research” wordmark.

    On-screen text: “GWM Worlds 2”, “Worlds you build,”, “as you play.”, “runway Research”

    Camera: Static

  56. 56 · Outro · 2:21–2:24

    A plain off-white field holds the centered wordmark, with 'runway' set in bold black and 'Research' in a thin weight. The frame stays locked and static for the full duration.

    On-screen text: “runway Research”

    Camera: Static