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Kimi.ai - Meet Kimi K3.1 Pro, our most capable 3T-class model.

Moonshot AI · Oct 2026 · 1:33 · AI-annotated

Length
1:33
Scenes
59 · 1.6 s avg
Product on screen
0:00
Features shown
13
Call to action
1:29 · 96%
Voiceover
No
00:00:00 / 01:33:18

Moonshot AI’s 1:33 launch film runs 59 scenes, about 1.6 s each. The product is on screen from the first frame and 13 features are revealed. The call to action lands at 1:29 (96% in). The video is built as a rapid montage at roughly 24 cuts per minute: a brand card, a glitch into a cinematic cloud world, a run of labeled demos (games, architecture, web mockups) separated by black frames, a serif punchline, a dragon cinematic, and a black availability card. Signature moves are RGB-split glitch transitions, bracketed HUD captions, browser windows floating over clouds, and whip-pan motion blur.

Footage neededEstimated needs: 6 capture groups — your screens or recordings · 1 official logo — reused across the film · 4 filmed passages — shoot, supply or replace · 2 graphic passages — draw or supply · 38 3D passages — build or supply

Is this your launch? to your site or press kit.

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Kimi.ai - Meet Kimi K3.1 Pro, our most capable 3T-class model., scene by scene

· 59 scenes as text
  1. 01 · Product intro · 0:00–0:01

    A pale white logo and the title KIMI K3.1 PRO float on a beige Mac screen above a foggy mountain vista, then the shot cuts to a cluttered retro desk where the same machine runs a terminal beside a joystick and a turntable.

    On-screen text: “KIMI K3.1 PRO”

    Camera: Static

  2. 02 · Demo · 0:01–0:01

    A tight close-up of a tablet screen shows a terminal interface with code lines and a prompt box. A semi-transparent layer of source code with red error text fades in over the terminal, forming a double-exposure transition.

    Camera: Static

  3. 03 · Demo · 0:01–0:02

    A white-framed phone screen fills the frame. A glitchy RGB-split image of a bearded man in a white t-shirt at a desk with a laptop flickers and snaps into a clear shot, two windows behind him.

    Camera: Static

  4. 04 · Demo · 0:02–0:03

    A robed statue with a cracked white face and outstretched arms stands against a cloudy blue sky, shot from a low angle. The frame opens with heavy digital glitching, horizontal displacement and scattered code fragments, then settles into a clear image.

    Techniques: 3D mockup

    Camera: Static

  5. 05 · Demo · 0:03–0:04

    A low-angle 3D render of a hooded, robed stone figure stands against a blue sky with thin clouds. A layer of faint code text overlays the figure at the start, then dissolves away as the camera tilts up slightly.

    Camera: Static

  6. 06 · Demo · 0:04–0:06

    The camera pushes forward through a bank of soft white cumulus clouds, with a small white sun dot on the horizon and faint cirrus streaks in the pale blue sky above.

    Techniques: Parallax

    Camera: Push in

  7. 07 · Demo · 0:06–0:09

    A dark circular disc with a white sculpted figure hovers above a white cloud sea. The camera orbits slowly while clouds drift across the semi-transparent platform, revealing a faint grid beneath.

    Techniques: Parallax

    Camera: Static

  8. 08 · Demo · 0:09–0:10

    A field of white cotton fills the frame; two white angel busts, each ringed by a thin metal halo, rise from the fluff, with a dark folded shape to the right. The camera drifts slowly forward through the soft texture, shallow focus.

    Camera: Static

  9. 09 · Demo · 0:10–0:13

    A robed figure glides on a sword across a sea of clouds, passing a giant stone head ringed by a halo, then over teal water below cliffs. Circular skill icons sit in the lower corners as the camera tracks from behind.

    Camera: Push in

  10. 10 · Demo · 0:13–0:14

    A robed figure sprints across a misty blue plain, trailing white speed lines, as the camera follows behind. Giant haloed statues and cliff walls slide past on either side while the foggy horizon holds still in the distance.

    Techniques: Parallax

    Camera: Static

  11. 11 · Demo · 0:14–0:15

    A robed figure falls through a dense, blue-gray fog, leaving a faint trail. The camera tracks the descent. A circular minimap, point counters, and ability icons remain fixed in the screen corners.

    Camera: Static

  12. 12 · Demo · 0:15–0:18

    A misty mountain range fills the frame as white fog drifts across the peaks. The stylized white wordmark and the line “Kimi K3.1 Pro” fade in at center, settling over the clouds.

    On-screen text: “Kimi K3.1 Pro”

    Camera: Static

  13. 13 · Demo · 0:18–0:19

    A robed figure in white stands on a rooftop in a sprawling dark-tiled Chinese city, a white ribbon trailing behind. The camera flies fast through the scene, motion blur streaking past rooftops and a large stone statue.

    On-screen text: “KIMI K3.1 PRO”

    Techniques: Parallax

    Camera: Push in

  14. 14 · Feature reveal · 0:19–0:21

    A solid black frame holds for the full duration. No text, logo, or motion appears on screen; the scene reads as a blank transition or fade point between segments.

    Camera: Static

  15. 15 · Feature reveal · 0:21–0:22

    A first-person view rushes through a red rock desert canyon, a glowing blue blade with a white light trail held at the bottom of the frame. The view dives under a rocky overhang as the HUD updates speed, altitude and energy.

    Camera: Push in

  16. 16 · Feature reveal · 0:22–0:24

    A pink-and-white jet flies through a narrow gap in red desert rock as a dark-suited rider on a glowing speeder dashes forward, trailing white light streaks. The 3D desert scene rushes past with motion blur under a pale blue sky.

    On-screen text: “UNITY SPEED RACING”

    Camera: Push in

  17. 17 · Feature reveal · 0:24–0:25

    A red number 38 car drifts around a corner on a wet track, the background smeared by motion blur. The game HUD frames the view with score, speedometer and minimap, while a black caption box with yellow brackets reads ARCADE RACING GAME at the bottom center.

    On-screen text: “UNITY SPEED RACING”, “ARCADE RACING GAME”

    Camera: Static

  18. 18 · Feature reveal · 0:25–0:27

    A red race car with white stripes drives away from the camera down a tree-lined autumn road, its exhaust trailing red and blue light streaks. A racing HUD frames the shot with a speedometer, score and a circuit map, while motion blur streaks the orange foliage.

    Camera: Static

  19. 19 · Feature reveal · 0:27–0:27

    A rain-slicked city street at night, rendered in 3D, holds a locked-off wide frame. A small van sits parked mid-block beneath glowing neon signs, with a crosswalk in the foreground and overhead wires crossing the hazy sky.

    Camera: Static

  20. 20 · Feature reveal · 0:27–0:28

    A gritty urban alley at night, locked off, lit by a hot central flare that blooms to white then collapses to near black. A HUD frame with corner brackets and a small caption line locks on at the bottom as the exposure swings.

    On-screen text: “Free”, “NEW STYLE”

    Camera: Static

  21. 21 · Feature reveal · 0:28–0:28

    A fireball erupts between dark industrial structures, bathing the frame in orange light and rising smoke. The camera holds a locked-off wide view as the explosion expands. A bracketed label sits in the lower left.

    On-screen text: “▲ FPS ZOMBIE SURVIVAL”

    Camera: Static

  22. 22 · Feature reveal · 0:28–0:30

    A first-person shooter view shows a zombie with glowing green eyes rushing the player as a green energy burst flares behind it, then the view pushes down a dark, debris-covered hallway. A white caption in corner brackets reads FPS ZOMBIE SURVIVAL at bottom left.

    On-screen text: “FPS ZOMBIE SURVIVAL”

    Camera: Pull out

  23. 23 · Feature reveal · 0:30–0:31

    A short-haired character in a black shirt and shorts sprints along a rooftop edge and launches into a backflip over the gap, the camera tilting up to follow the airborne body. A full game HUD frames the view and a caption sits at the bottom.

    On-screen text: “ROOFTOP PARKOUR BY UNREAL ENGINE”

    Techniques: 3D mockup

    Camera: Static

  24. 24 · Feature reveal · 0:31–0:32

    A blonde character in a brown jacket leaps from a rooftop ledge and tucks into a forward roll on the concrete roof, tracked by a third-person camera. A game HUD with timer, minimap and stamina bar frames the shot.

    On-screen text: “ROOFTOP PARKOUR BY UNREAL ENGINE”

    Camera: Static

  25. 25 · Feature reveal · 0:32–0:33

    A first-person camera glides forward over a sunset rooftop, clearing a low bench and a steel water tower while a taut wire cuts diagonally across the frame. The game's HUD sits at every edge, and a black caption bar with yellow corners holds the title at bottom right.

    On-screen text: “ROOFTOP PARKOUR BY UNREAL ENGINE”

    Camera: Static

  26. 26 · Feature reveal · 0:33–0:35

    A third-person 3D city view follows a character free-falling between skyscrapers, the camera tilting from an angled shot to a straight top-down as the speed climbs. A game HUD frames the edges and a caption sits at the bottom center.

    On-screen text: “ROOFTOP PARKOUR BY UNREAL ENGINE”

    Camera: Push in

  27. 27 · Feature reveal · 0:35–0:36

    A first-person view hovers at the edge of a rooftop above a city street, framed by a green game HUD. The camera then plunges down the gap between two towers, the buildings streaking into heavy motion blur. A caption bar sits at the bottom.

    On-screen text: “ROOFTOP PARKOUR BY UNREAL ENGINE”

    Camera: Push in

  28. 28 · Feature reveal · 0:36–0:37

    A 3D render of a Gothic church nave: the camera glides down the central aisle past rows of pews and tall columns, warm light pooling on the stone floor. A bracketed caption holds still in the lower left corner.

    On-screen text: “3D ARCHITECTURE VISUALIZATION”

    Techniques: Parallax

    Camera: Push in

  29. 29 · Feature reveal · 0:37–0:41

    A split screen shows a sunlit Gothic cathedral interior on the left and a gray clay 3D model of the same space on the right. Both views push forward through the nave as the model reframes onto the arches and side aisles.

    On-screen text: “3D ARCHITECTURE VISUALIZATION”

    Techniques: Split screen

    Camera: Push in

  30. 30 · Feature reveal · 0:41–0:42

    A weathered white robot head with one lens and two antennae sits on a blue cylinder in a dim workshop. The head turns to face the camera as a bracketed caption, REAL-TIME 3D ASSEMBLY, scales in at the lower left.

    On-screen text: “REAL-TIME 3D ASSEMBLY”

    Techniques: 3D mockup

    Camera: Static

  31. 31 · Feature reveal · 0:42–0:43

    A 3D rendered dusk scene shows a ruined desert workshop with corrugated walls and a crescent moon. A small robot with a white box head assembles itself at a lit workbench. A bracketed caption scales in at the lower left. The camera stays locked off.

    On-screen text: “REAL-TIME 3D ASSEMBLY”

    Camera: Static

  32. 32 · Feature reveal · 0:43–0:44

    A game window titled MEGACITY 2077 shows a flying car speeding down a dim city canyon, trailing white light. The frame pulls back from a tight crop to the full window, and a bracketed caption reading 3D FUTURE CITY sits at the lower left.

    On-screen text: “3D FUTURE CITY”

    Techniques: UI zoom

    Camera: Static

  33. 33 · Feature reveal · 0:44–0:48

    Inside the Blender interface, a 3D low-poly town with red roofs, a white clock-tower church and a river bridge fills the viewport as the camera pans across the rooftops. A multi-panel wipe opens the shot, and a bracketed caption sits bottom right.

    On-screen text: “3D TOWN IN BLENDER”

    Techniques: Masking

    Camera: Pull out

  34. 34 · Feature reveal · 0:48–0:48

    A browser window holding a rotating silver sports car scales up from a partial split view to fill the frame. A white 3D WEBSITE caption with corner brackets and a triangle icon flashes in the lower right. The car turns on a turntable under bright X-shaped studio lights.

    On-screen text: “3D WEBSITE”

    Techniques: UI zoom

    Camera: Push in

  35. 35 · Feature reveal · 0:48–0:49

    A browser window mockup on a cloudy gray backdrop frames a 3D white car that rotates to reveal its rear spoiler and exhausts as the plate text scales up. A yellow-bracketed caption marks the corner.

    On-screen text: “3D WEBSITE”

    Techniques: 3D mockup

    Camera: Static

  36. 36 · Feature reveal · 0:49–0:52

    A browser mockup floats over soft clouds, framing a dark 3D configurator. A silver coupe turns under a spotlight while light streaks cross it; the view lifts to a top angle, then the bodywork separates into an exploded structure beside a new headline.

    On-screen text: “3D WEBSITE”

    Techniques: Light sweep, Cursor demo, 3D mockup, Morph

    Camera: Pull out

  37. 37 · Feature reveal · 0:52–0:53

    A browser window frames an exploded 3D robotic arm, hundreds of gray and black components scattered in a cloud. The parts fly inward and assemble into the arm while a bottom-left caption box reads 3D PRODUCT ANIMATION.

    On-screen text: “3D PRODUCT ANIMATION”, “Every single part.”, “1,153”

    Techniques: 3D mockup

    Camera: Pull out

  38. 38 · Feature reveal · 0:53–0:54

    A flat browser window mockup sits on a gray backdrop, its white stage showing a translucent x-ray robotic arm that rotates in place. A bracketed caption with a triangle icon reads 3D PRODUCT ANIMATION at lower left, and a pause button with a vertical time slider runs along the right edge.

    On-screen text: “3D PRODUCT ANIMATION”

    Techniques: 3D mockup

    Camera: Pull out

  39. 39 · Feature reveal · 0:54–0:56

    A browser window on a gray backdrop frames a 3D dual-arm robot rotating a Rubik's cube on a black floor, with joint labels and a right panel of cube grids and code. A white lower-left caption reads 3D PRODUCT ANIMATION; a second window slides in from the right.

    On-screen text: “3D PRODUCT ANIMATION”

    Techniques: 3D mockup

    Camera: Pan

  40. 40 · Feature reveal · 0:56–0:57

    A dark task panel and a browser view of The Atelier float side by side over a cloudy sky, the browser showing a 3D paper airplane on a green cutting mat. The panel slides out left, and the browser window glides to center.

    On-screen text: “3D PRODUCT ANIMATION”

    Techniques: Split screen

    Camera: Pan

  41. 41 · Feature reveal · 0:57–0:59

    A tilted browser window floats over a cloudy sky, framing a 3D desk with a green gridded mat and a mechanical paper bird with cream wings. The window eases back to widen the view, and a bracketed caption slides in at the lower right.

    On-screen text: “INTERACTIVE 3D WEBSITE”

    Techniques: 3D mockup

    Camera: Static

  42. 42 · Feature reveal · 0:59–1:00

    A browser window frames a 3D rendered greenhouse room filled with plants and bookshelves. A brass mechanical butterfly with white wings hovers inside rotating copper rings as the camera pans left to reveal the space. A bracketed caption reads INTERACTIVE 3D WEBSITE at bottom right.

    On-screen text: “INTERACTIVE 3D WEBSITE”

    Techniques: 3D mockup

    Camera: Pan

  43. 43 · Feature reveal · 1:00–1:01

    A browser-window mockup frames a 3D greenhouse interior with wooden floor, potted plants, bookshelves and an armillary sphere. The view holds steady, then a brass lamp swings across the foreground in a fast blurred motion.

    On-screen text: “INTERACTIVE 3D WEBSITE”

    Techniques: 3D mockup, Speed ramp

    Camera: Pan

  44. 44 · Feature reveal · 1:01–1:02

    A teal-and-tan five-point star with a dark cylindrical hub spins at the center of a 3D grid of paper documents, then drops out of frame as a white beam flashes upward. The view settles over the angled document layout while a bracketed caption appears.

    On-screen text: “3D INTERACTIVE SCROLLING”

    Techniques: 3D mockup

    Camera: Pull out

  45. 45 · Feature reveal · 1:02–1:04

    A 3D isometric field of handwritten paper sheets fills the screen, with a black device hovering at the center casting a red glow onto a page below. A flat side panel of sticky-note cards lists dated entries, and a bracketed caption reads 3D INTERACTIVE STORYTELLING at the bottom.

    On-screen text: “3D INTERACTIVE STORYTELLING”

    Techniques: 3D mockup

    Camera: Pull out

  46. 46 · Feature reveal · 1:04–1:06

    A chrome 3D Thinker with rainbow reflections stands over bold HUMAN FIGURE type on a pastel blob background, inside a flat browser window. The view opens zoomed into the statue and pulls back to the full window as a bracketed INTERACTIVE ART WEBSITE caption appears.

    On-screen text: “INTERACTIVE ART WEBSITE”

    Techniques: UI zoom

    Camera: Pull out

  47. 47 · Feature reveal · 1:06–1:07

    A browser window floats over a soft cloudy sky, showing a yellow art site. A large black headline with an outline echo reflows beside a 3D Thinker statue with a chrome head and rainbow body. A bracketed white caption labels it an interactive art website.

    On-screen text: “▲ INTERACTIVE ART WEBSITE”

    Techniques: Kinetic type

    Camera: Pull out

  48. 48 · Feature reveal · 1:07–1:09

    A yellow poster with bold black headline and a multicolored 3D figure sits centered on a light gray field. The view pulls back as a grid of other posters, including a dark one and a blue-text one, slides in around it to form a collage.

    Camera: Push in

  49. 49 · Feature reveal · 1:09–1:10

    A scattered cluster of small website thumbnails floats on a pale gray field. The group drifts and spreads horizontally as individual cards scale up and down, some sliding toward the frame edges while others recede.

    Techniques: Parallax

    Camera: Push in

  50. 50 · Other · 1:10–1:14

    Centered black serif text on a light gray field reads THIS IS IT. A 3D figure in a black and gold outfit and wide hat, trailing a long red ribbon, streaks across the frame left to right with heavy motion blur, and the caption swaps to a second line in the same style.

    On-screen text: “THIS IS IT”, “OMQM O7<5 TVS”

    Camera: Static

  51. 51 · Other · 1:14–1:15

    A black serif title sits centered on a pale background. A thin gray tapered object enters from the right edge and moves left, while the text remains still.

    On-screen text: “KIMI K3.1 PRO”

    Camera: Static

  52. 52 · Demo · 1:15–1:18

    The clip opens on black, then a dark 3D environment fades in slowly: a row of tall pillars recedes to the left above a still reflective surface, under a dim cloudy sky.

    Camera: Static

  53. 53 · Demo · 1:18–1:21

    A small figure in dark clothing walks away from the camera along a curved, reflective walkway lined with red pillars. A large moon hangs in a cloudy, golden sky.

    Camera: Static

  54. 54 · Demo · 1:21–1:23

    A 3D rendered bridge with red pillars and tiered pavilions curves into a golden sunset sky above a sea of clouds, a large pale moon hanging low. The camera glides along the stone railing as carved ornaments slide past in the foreground.

    Techniques: Parallax

    Camera: Static

  55. 55 · Demo · 1:23–1:25

    A masked warrior in dark armor and a wide hat leaps up through a red temple hall, spear raised, as horned enemies crouch on the polished floor. The camera follows the vertical arc from the marble ground to the patterned ceiling and back down.

    Camera: Push in

  56. 56 · Demo · 1:25–1:27

    A warrior wielding a giant curved blade plummets through a golden cloud-filled sky, then the camera tilts down to a red-pillared palace terrace as the blade's glowing arc hurls armored soldiers onto the polished stone floor.

    Camera: Pull out

  57. 57 · Demo · 1:27–1:29

    A low-angle wide shot frames a small robed figure with a wide hat standing on a curved bridge of red pillars at golden hour. A giant red dragon with a white mane looms overhead, its head lowering and mouth opening into a roar as clouds drift behind it.

    Camera: Static

  58. 58 · CTA · 1:29–1:31

    Two lines of white serif text sit centered on a pure black field and hold completely still for the duration of the shot, a locked-off end card.

    On-screen text: “NOW AVAILABLE ON KIMI.AI, APP & API”

    Camera: Static

  59. 59 · Outro · 1:31–1:33

    A white serif tagline, 'NOW AVAILABLE ON KIMI.AI, APP & API', sits centered on a black background, then the frame cuts to the bold white KIMI wordmark, also centered and static.

    On-screen text: “NOW AVAILABLE ON KIMI.AI, APP & API”

    Camera: Static