Terse · B2B · Oct 2026
Google Gemma - Offline vibe coding with Gemma 4. This open-source Electron app runs
Google Gemma · Apr 2026 · 0:43 · AI-annotated
- Length
- 0:43
- Scenes
- 5 · 8.6 s avg
- Product on screen
- 0:00
- Voiceover
- No
Google Gemma’s 0:43 launch film runs 5 scenes, about 8.6 s each. The product is on screen from the first frame. There is no explicit call to action. One unbroken demo arc: a prompt is typed into the builder, the assistant streams HTML, CSS and JavaScript into the editor, and the right pane flips from code to a live, playable preview that the cursor then plays. Pacing is slow and steady, driven by zoom-ins to the prompt bar and panel flips between code and preview rather than hard cuts.
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Tegore · Education
Google Gemma - Offline vibe coding with Gemma 4. This open-source Electron app runs, scene by scene
· 5 scenes as text
01 · Product intro · 0:00–0:09
A dark builder interface zooms in on the prompt bar as a request types out, then pulls back to the full window. The cursor clicks send, a thinking status appears in the chat, and the preview pane begins rendering the game.
Techniques: UI zoom, Cursor demo
Camera: Static
02 · Demo · 0:09–0:11
A dark builder window with chat and code panes floats over a blurred background. The chat pane shows the assistant writing HTML and styling, a hand cursor hovers center, and the code pane types before switching to a 'GAME OVER' preview.
Camera: Static
03 · Demo · 0:11–0:16
A dark app window floats flat over a blurred backdrop with a soft shadow. The chat pane holds a prompt to build the Chrome dino game; the code pane types CSS line by line, then the right side switches to a white preview showing the game's score bar.
Camera: Static
04 · Demo · 0:16–0:24
A dark two-panel app fills the frame. The left chat holds a prompt and plan; the right editor types JavaScript line by line and scrolls up. A hand cursor sits still in the chat. The right panel then flips to a light preview of the dino game's start screen.
Camera: Static
05 · Demo · 0:24–0:43
A dark AI build panel sits beside a live preview where a gray square jumps red obstacles on a line. The view zooms into the preview as the cursor plays, a game-over screen appears, the cursor restarts, then pulls back to the full window.
Techniques: UI zoom, Cursor demo
Camera: Pull out





