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Google Gemma - Offline vibe coding with Gemma 4. This open-source Electron app runs

Google Gemma · Apr 2026 · 0:43 · AI-annotated

Length
0:43
Scenes
5 · 8.6 s avg
Product on screen
0:00
Voiceover
No
00:00:00 / 00:43:06

Google Gemma’s 0:43 launch film runs 5 scenes, about 8.6 s each. The product is on screen from the first frame. There is no explicit call to action. One unbroken demo arc: a prompt is typed into the builder, the assistant streams HTML, CSS and JavaScript into the editor, and the right pane flips from code to a live, playable preview that the cursor then plays. Pacing is slow and steady, driven by zoom-ins to the prompt bar and panel flips between code and preview rather than hard cuts.

No filming indicatedEstimated needs: 2 capture groups — your screens or recordings

Is this your launch? to your site or press kit.

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Google Gemma - Offline vibe coding with Gemma 4. This open-source Electron app runs, scene by scene

· 5 scenes as text
  1. 01 · Product intro · 0:00–0:09

    A dark builder interface zooms in on the prompt bar as a request types out, then pulls back to the full window. The cursor clicks send, a thinking status appears in the chat, and the preview pane begins rendering the game.

    Techniques: UI zoom, Cursor demo

    Camera: Static

  2. 02 · Demo · 0:09–0:11

    A dark builder window with chat and code panes floats over a blurred background. The chat pane shows the assistant writing HTML and styling, a hand cursor hovers center, and the code pane types before switching to a 'GAME OVER' preview.

    Camera: Static

  3. 03 · Demo · 0:11–0:16

    A dark app window floats flat over a blurred backdrop with a soft shadow. The chat pane holds a prompt to build the Chrome dino game; the code pane types CSS line by line, then the right side switches to a white preview showing the game's score bar.

    Camera: Static

  4. 04 · Demo · 0:16–0:24

    A dark two-panel app fills the frame. The left chat holds a prompt and plan; the right editor types JavaScript line by line and scrolls up. A hand cursor sits still in the chat. The right panel then flips to a light preview of the dino game's start screen.

    Camera: Static

  5. 05 · Demo · 0:24–0:43

    A dark AI build panel sits beside a live preview where a gray square jumps red obstacles on a line. The view zooms into the preview as the cursor plays, a game-over screen appears, the cursor restarts, then pulls back to the full window.

    Techniques: UI zoom, Cursor demo

    Camera: Pull out