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Framer - Introducing mouse interactions to two more Shaders: Liquid Gradient a

Framer · Jul 2026 · 0:08 · Clip · AI-annotated

Length
0:08
Scenes
5 · 1.8 s avg
Product on screen
0:03
Voiceover
No
00:00:00 / 00:08:49

Framer’s 0:08 clip runs 5 scenes, about 1.8 s each. The product shows up at 0:03. An eight second brand bumper built on a single idea, glossy blue liquid on black, cut into five short beats at about 13.6 cuts per minute. The signature move is the white cursor drifting through the fluid so the surface ripples as if touched, framing a centered angular logo reveal.

No filming indicatedEstimated needs: 1 official logo — reused across the film · 4 graphic passages — draw or supply

Is this your launch? to your site or press kit.

More like this

Framer - Introducing mouse interactions to two more Shaders: Liquid Gradient a, scene by scene

· 5 scenes as text
  1. 01 · Hook · 0:00–0:01

    Abstract blue and black liquid shapes morph and flow across a dark background. A white mouse cursor hovers on the right, moving slightly upward as the glowing forms shift.

    Techniques: Morph

    Camera: Static

  2. 02 · Hook · 0:01–0:02

    A black screen fills with glossy blue liquid forms that flow and reshape continuously, like a slow fluid simulation. Two small white cursor arrows drift across the surface, shifting slightly as the shapes ripple and fold.

    Techniques: Morph

    Camera: Static

  3. 03 · Hook · 0:02–0:03

    Glossy blue fluid waves ripple across a black background while a white mouse cursor drifts through the center, the liquid surface deforming and warping around it as if touched.

    Techniques: Cursor demo

    Camera: Static

  4. 04 · Product intro · 0:03–0:08

    A blue angular logo with a glossy liquid interior sits centered on black. A white cursor drifts over the shape while the blue surface ripples and the bright highlight travels across it.

    Camera: Static

  5. 05 · Outro · 0:08–0:08

    Abstract blue glowing ribbons flow and shift across a black background, a small loop pinches into the center as two tiny cursors drift nearby.

    Techniques: Morph

    Camera: Static