Vercel - We built to ship shaders on Now it's open source. ▪︎ Minimal agent-f
Vercel · Aug 2026 · 0:50 · AI-annotated
- Length
- 0:50
- Scenes
- 22 · 2.3 s avg
- Product on screen
- 0:00
- Features shown
- 5
- Voiceover
- No
Vercel’s 0:50 launch film runs 22 scenes, about 2.3 s each. The product is on screen from the first frame and 5 features are revealed. There is no explicit call to action. The video opens on the vgpu landing page with a light-dispersing prism, then cuts at roughly two seconds per shot through a montage of cursor-driven WebGPU demos, each locked inside the same rounded card frame. Its style is defined by the persistent rounded frame, cursor-triggered light effects, hard cuts between dark shader vignettes, and a warm pixelated finish.
Is this your launch? to your site or press kit.
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Vercel - We built to ship shaders on Now it's open source. ▪︎ Minimal agent-f, scene by scene
· 22 scenes as text
01 · Product intro · 0:00–0:03
A dark landing page sits in a rounded browser frame, the serif vgpu wordmark and tagline fixed on the left. On the right a glass triangular prism gradually brightens as a white beam hits it and disperses into a rainbow sweeping left.
Techniques: 3D mockup, Light sweep
Camera: Static
02 · Product intro · 0:03–0:05
A dark vgpu website fills a rounded window on black. A glass triangular prism sits right, splitting white light beams into a shifting rainbow spectrum. The serif headline and body copy stay fixed on the left while the beams drift and disperse.
Techniques: Light sweep
Camera: Static
03 · Product intro · 0:05–0:07
A vgpu documentation page sits in a rounded card on a gray backdrop. A white light beam enters a glass triangular prism and refracts a rainbow that drifts left across the page, while the serif headline and tagline stay locked off.
On-screen text: “vgpu”, “The WebGPU library,”, “designed for agents.”
Techniques: Light sweep
Camera: Static
04 · Demo · 0:07–0:08
Inside a thin rounded-rectangle frame on black, a centered black triangle emits a soft white halo. A mouse cursor glides from the upper left to the triangle's right edge and holds position. The glow stays steady.
Techniques: Cursor demo
Camera: Static
05 · Demo · 0:08–0:11
Inside a dark rounded window, a black triangle with a pink-to-blue glowing edge sits at center. A white mouse cursor circles the shape, and the colored glow shifts to follow the pointer, drifting left as the cursor moves left.
Techniques: Cursor demo
Camera: Static
06 · Feature reveal · 0:11–0:13
A monochrome black hole render fills a framed canvas, then the view cuts to a grid where a glowing white triangle sits at center, light cascading outward. A control panel reads Radiance Cascades top right and a cursor hovers over the canvas.
Techniques: Cursor demo
Camera: Static
07 · Feature reveal · 0:13–0:16
A dark grid canvas holds a glowing white triangle. A cursor draws a green arc in the top right and a purple arc in the bottom right, each flooding the grid with colored light. The strokes then resolve into a white wireframe logo outline on a plain dark background.
On-screen text: “DRAW LIGHT”
Techniques: Cursor demo, Morph
Camera: Static
08 · Demo · 0:16–0:20
A glowing wireframe letter N floats in a black rounded frame, backlit by soft rays as two small cursors drift past. The N fades, a dotted particle wave rolls across the background, and a white Sierpinski triangle fractal assembles in the center.
On-screen text: “N”
Techniques: Kinetic type, Particles
Camera: Static
09 · Demo · 0:20–0:22
A white Sierpinski fractal centered on a black card with a thin rounded border morphs from a triangle into a diamond and then a five-pointed star, while a small outlined circle with a dot drifts across it.
Techniques: Morph
Camera: Pan
10 · Demo · 0:22–0:23
A 3D rendered ocean at sunset fills a rounded card on a dark gradient background. The sun sits low on the horizon, gentle waves catch golden light, and a small cursor hovers over the water, drifting slightly right.
Techniques: Cursor demo
Camera: Pan
11 · Demo · 0:23–0:25
A triangular array of ten glowing dots pulses in a cascade from the apex down to the base row on a dark, hazy field. A compact control panel with parameter labels sits in the top right corner, and a small caption anchors the bottom edge of the rounded frame.
Camera: Static
12 · Feature reveal · 0:25–0:27
A dark UI shows a draw canvas beside a probability bar chart. A white stroke draws the digit 3 while a circular handle trails it; the blue bars shift so the 3 bar rises and the inference count ticks up.
Techniques: Cursor demo
Camera: Static
13 · Feature reveal · 0:27–0:31
A rounded window frames a 3D glass cube on a checkered floor under a hazy sky. A cursor rotates the cube, then drags the IOR and Roughness sliders in a top-right Transmission panel, turning the clear glass progressively frosted.
Techniques: 3D mockup, Cursor demo
Camera: Static
14 · Feature reveal · 0:31–0:35
A transparent glass pyramid sits on a white card against a gray backdrop. A cursor clicks the Fractal/Orb toggle below, and the dark shape inside morphs from a fractal pyramid into a smooth black orb, then back to the fractal pattern.
Techniques: 3D mockup, Morph, Cursor demo
Camera: Static
15 · Demo · 0:35–0:37
A rounded screen frame holds a 3D Earth globe that rotates against a starfield, swinging from a cloud-covered day side to a night side dotted with city lights and a bright yellow rim. Circular cursor markers sit beside the globe, and a breadcrumb label sits in the top-right corner.
On-screen text: “Glass fractal material”
Techniques: 3D mockup
Camera: Push in
16 · Demo · 0:37–0:38
A cursor drifts left across a dark rounded canvas, stirring a cloud of teal, purple and white smoke that billows and swirls in its wake. A small caption at the bottom edge reads MOVE TO STIR.
On-screen text: “MOVE TO STIR”
Techniques: Cursor demo, Particles
Camera: Push in
17 · Demo · 0:38–0:40
A 3D puck with a glowing orange gridded top and blue base floats centered on black inside a thin rounded frame. The object tilts upward through the shot, turning its gridded face toward the camera.
Techniques: 3D mockup
Camera: Static
18 · Demo · 0:40–0:40
A dark terminal window with rounded corners sits on a near-black background. Monospaced gray text prints line by line, showing pnpm commands and a warning message, while the frame stays locked off.
Camera: Static
19 · Feature reveal · 0:40–0:42
A pixelated aerial cityscape at dusk, in warm orange and teal, fills a rounded card on a dark olive background. The mosaic pixels shimmer and rearrange subtly while the frame stays locked off, holding a slow, static pace.
Camera: Static
20 · Feature reveal · 0:42–0:43
A rounded-rectangle frame with a soft glow sits centered on a brown gradient background. Inside it, a pixelated sunset over water pans slowly to the right while the coarse blocks sharpen into a clearer image, the bright sun drifting from left toward center.
Camera: Static
21 · Feature reveal · 0:43–0:44
A pixelated coastal sunset fills a rounded rectangle on a dark backdrop, the sun glowing above a hazy horizon and teal water. The frame slowly zooms in, tightening on the sun and the shimmering shoreline.
Camera: Static
22 · Feature reveal · 0:44–0:50
A rounded card floats on a dark brown-to-teal gradient. Inside, a pixelated image of a sunset over water shimmers, orange and gold blocks on top, teal below, white specks flickering as the pixels drift and reflow.
Camera: Push in






