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Vercel - We built to ship shaders on Now it's open source. ▪︎ Minimal agent-f

Vercel · Aug 2026 · 0:50 · AI-annotated

Length
0:50
Scenes
22 · 2.3 s avg
Product on screen
0:00
Features shown
5
Voiceover
No
00:00:00 / 00:50:26

Vercel’s 0:50 launch film runs 22 scenes, about 2.3 s each. The product is on screen from the first frame and 5 features are revealed. There is no explicit call to action. The video opens on the vgpu landing page with a light-dispersing prism, then cuts at roughly two seconds per shot through a montage of cursor-driven WebGPU demos, each locked inside the same rounded card frame. Its style is defined by the persistent rounded frame, cursor-triggered light effects, hard cuts between dark shader vignettes, and a warm pixelated finish.

No filming indicatedEstimated needs: 7 capture groups — your screens or recordings · 1 official logo — reused across the film · 5 graphic passages — draw or supply · 5 3D passages — build or supply

Is this your launch? to your site or press kit.

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Vercel - We built to ship shaders on Now it's open source. ▪︎ Minimal agent-f, scene by scene

· 22 scenes as text
  1. 01 · Product intro · 0:00–0:03

    A dark landing page sits in a rounded browser frame, the serif vgpu wordmark and tagline fixed on the left. On the right a glass triangular prism gradually brightens as a white beam hits it and disperses into a rainbow sweeping left.

    Techniques: 3D mockup, Light sweep

    Camera: Static

  2. 02 · Product intro · 0:03–0:05

    A dark vgpu website fills a rounded window on black. A glass triangular prism sits right, splitting white light beams into a shifting rainbow spectrum. The serif headline and body copy stay fixed on the left while the beams drift and disperse.

    Techniques: Light sweep

    Camera: Static

  3. 03 · Product intro · 0:05–0:07

    A vgpu documentation page sits in a rounded card on a gray backdrop. A white light beam enters a glass triangular prism and refracts a rainbow that drifts left across the page, while the serif headline and tagline stay locked off.

    On-screen text: “vgpu”, “The WebGPU library,”, “designed for agents.”

    Techniques: Light sweep

    Camera: Static

  4. 04 · Demo · 0:07–0:08

    Inside a thin rounded-rectangle frame on black, a centered black triangle emits a soft white halo. A mouse cursor glides from the upper left to the triangle's right edge and holds position. The glow stays steady.

    Techniques: Cursor demo

    Camera: Static

  5. 05 · Demo · 0:08–0:11

    Inside a dark rounded window, a black triangle with a pink-to-blue glowing edge sits at center. A white mouse cursor circles the shape, and the colored glow shifts to follow the pointer, drifting left as the cursor moves left.

    Techniques: Cursor demo

    Camera: Static

  6. 06 · Feature reveal · 0:11–0:13

    A monochrome black hole render fills a framed canvas, then the view cuts to a grid where a glowing white triangle sits at center, light cascading outward. A control panel reads Radiance Cascades top right and a cursor hovers over the canvas.

    Techniques: Cursor demo

    Camera: Static

  7. 07 · Feature reveal · 0:13–0:16

    A dark grid canvas holds a glowing white triangle. A cursor draws a green arc in the top right and a purple arc in the bottom right, each flooding the grid with colored light. The strokes then resolve into a white wireframe logo outline on a plain dark background.

    On-screen text: “DRAW LIGHT”

    Techniques: Cursor demo, Morph

    Camera: Static

  8. 08 · Demo · 0:16–0:20

    A glowing wireframe letter N floats in a black rounded frame, backlit by soft rays as two small cursors drift past. The N fades, a dotted particle wave rolls across the background, and a white Sierpinski triangle fractal assembles in the center.

    On-screen text: “N”

    Techniques: Kinetic type, Particles

    Camera: Static

  9. 09 · Demo · 0:20–0:22

    A white Sierpinski fractal centered on a black card with a thin rounded border morphs from a triangle into a diamond and then a five-pointed star, while a small outlined circle with a dot drifts across it.

    Techniques: Morph

    Camera: Pan

  10. 10 · Demo · 0:22–0:23

    A 3D rendered ocean at sunset fills a rounded card on a dark gradient background. The sun sits low on the horizon, gentle waves catch golden light, and a small cursor hovers over the water, drifting slightly right.

    Techniques: Cursor demo

    Camera: Pan

  11. 11 · Demo · 0:23–0:25

    A triangular array of ten glowing dots pulses in a cascade from the apex down to the base row on a dark, hazy field. A compact control panel with parameter labels sits in the top right corner, and a small caption anchors the bottom edge of the rounded frame.

    Camera: Static

  12. 12 · Feature reveal · 0:25–0:27

    A dark UI shows a draw canvas beside a probability bar chart. A white stroke draws the digit 3 while a circular handle trails it; the blue bars shift so the 3 bar rises and the inference count ticks up.

    Techniques: Cursor demo

    Camera: Static

  13. 13 · Feature reveal · 0:27–0:31

    A rounded window frames a 3D glass cube on a checkered floor under a hazy sky. A cursor rotates the cube, then drags the IOR and Roughness sliders in a top-right Transmission panel, turning the clear glass progressively frosted.

    Techniques: 3D mockup, Cursor demo

    Camera: Static

  14. 14 · Feature reveal · 0:31–0:35

    A transparent glass pyramid sits on a white card against a gray backdrop. A cursor clicks the Fractal/Orb toggle below, and the dark shape inside morphs from a fractal pyramid into a smooth black orb, then back to the fractal pattern.

    Techniques: 3D mockup, Morph, Cursor demo

    Camera: Static

  15. 15 · Demo · 0:35–0:37

    A rounded screen frame holds a 3D Earth globe that rotates against a starfield, swinging from a cloud-covered day side to a night side dotted with city lights and a bright yellow rim. Circular cursor markers sit beside the globe, and a breadcrumb label sits in the top-right corner.

    On-screen text: “Glass fractal material”

    Techniques: 3D mockup

    Camera: Push in

  16. 16 · Demo · 0:37–0:38

    A cursor drifts left across a dark rounded canvas, stirring a cloud of teal, purple and white smoke that billows and swirls in its wake. A small caption at the bottom edge reads MOVE TO STIR.

    On-screen text: “MOVE TO STIR”

    Techniques: Cursor demo, Particles

    Camera: Push in

  17. 17 · Demo · 0:38–0:40

    A 3D puck with a glowing orange gridded top and blue base floats centered on black inside a thin rounded frame. The object tilts upward through the shot, turning its gridded face toward the camera.

    Techniques: 3D mockup

    Camera: Static

  18. 18 · Demo · 0:40–0:40

    A dark terminal window with rounded corners sits on a near-black background. Monospaced gray text prints line by line, showing pnpm commands and a warning message, while the frame stays locked off.

    Camera: Static

  19. 19 · Feature reveal · 0:40–0:42

    A pixelated aerial cityscape at dusk, in warm orange and teal, fills a rounded card on a dark olive background. The mosaic pixels shimmer and rearrange subtly while the frame stays locked off, holding a slow, static pace.

    Camera: Static

  20. 20 · Feature reveal · 0:42–0:43

    A rounded-rectangle frame with a soft glow sits centered on a brown gradient background. Inside it, a pixelated sunset over water pans slowly to the right while the coarse blocks sharpen into a clearer image, the bright sun drifting from left toward center.

    Camera: Static

  21. 21 · Feature reveal · 0:43–0:44

    A pixelated coastal sunset fills a rounded rectangle on a dark backdrop, the sun glowing above a hazy horizon and teal water. The frame slowly zooms in, tightening on the sun and the shimmering shoreline.

    Camera: Static

  22. 22 · Feature reveal · 0:44–0:50

    A rounded card floats on a dark brown-to-teal gradient. Inside, a pixelated image of a sunset over water shimmers, orange and gold blocks on top, teal below, white specks flickering as the pixels drift and reflow.

    Camera: Push in