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Henrijs Dandzbergs - Launching @polemos_inc (YC F26) today. Precision strike was built fo

Polemos · Nov 2026 · 0:39 · AI-annotated

Length
0:39
Scenes
19 · 2.1 s avg
Product on screen
0:00
Features shown
5
Voiceover
No
00:00:00 / 00:39:20

Polemos’s 0:39 launch film runs 19 scenes, about 2.1 s each. The product is on screen from the first frame and 5 features are revealed. There is no explicit call to action. The video stages one continuous strike mission in real time, cutting between 3D renders, live-action terrain and UI screens at roughly 26 cuts per minute. Its signature move is the white viewfinder bracket that frames every shot as a targeting feed, with uppercase feature captions and monospace HUD data layered over the imagery.

Footage neededEstimated needs: 4 capture groups — your screens or recordings · 1 official logo — reused across the film · 5 filmed passages — shoot, supply or replace · 8 3D passages — build or supply

Is this your launch? to your site or press kit.

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Henrijs Dandzbergs - Launching @polemos_inc (YC F26) today. Precision strike was built fo, scene by scene

· 19 scenes as text
  1. 01 · Product intro · 0:00–0:01

    A white rocket bearing a black POLEMOS wordmark glides forward over a flat gray cloud layer, framed from a high rear angle so the nose cone recedes into the mist. The camera tracks steadily behind the airframe at a constant pace.

    Techniques: 3D mockup

    Camera: Static

  2. 02 · Product intro · 0:01–0:02

    A dark aerial view of a forest and a winding river sits inside a camera viewfinder, framed by corner brackets and a central crosshair. A white rewind icon fades in at the center, taking the place of the crosshair.

    Camera: Push in

  3. 03 · Product intro · 0:02–0:03

    A white rocket fuselage, marked with the POLEMOS logo, fills the lower frame with its nose pointing up. Gray cloud texture drifts across the background, suggesting forward motion. A white double-triangle icon hovers centered on the body.

    Camera: Static

  4. 04 · Product intro · 0:03–0:05

    A macro close-up of a device screen shows a white countdown chip ticking from T+00:40 to T+00:00 beneath a Polemos heading, then the frame cuts to a small airplane flying over a green field under a dark sky.

    Camera: Push in

  5. 05 · Feature reveal · 0:05–0:09

    A dark drone hovers above a cloud layer inside a white corner-bracket reticle, then morphs from a multirotor into a fixed-wing aircraft with a tail fin. A white caption reads PARTNER RECON DRONE on the right. The frame is locked off against a dusk sky.

    On-screen text: “PARTNER RECON DRONE”

    Techniques: Morph

    Camera: Static

  6. 06 · Feature reveal · 0:09–0:10

    A foggy aerial view of a forest and a winding dirt road fills the frame, framed by a drone HUD with corner brackets and a center crosshair. Telemetry text sits in the corners as the camera drifts slowly forward through the mist.

    Camera: Static

  7. 07 · Feature reveal · 0:10–0:14

    A top-down thermal drone feed shows four bright vehicles on a forest road at night. A HUD overlay pops in a timer, a red “HOSTILES DETECTED” alert, a “4 VEHICLES · TRACKING” target box with leader lines, then a 7x zoom inset of one vehicle.

    Techniques: UI zoom

    Camera: Static

  8. 08 · Feature reveal · 0:14–0:15

    A monochrome infrared drone feed shows a forest road with bright vehicle blips under a targeting HUD. The view shifts to color as a top navigation bar with tabs and a green status button slides in across the frame.

    Camera: Static

  9. 09 · Feature reveal · 0:15–0:21

    A tactical map interface fills the frame, yellow trajectory lines draw from two launchers and a recon drone toward a red convoy target, while the fire-solution panel ticks from waiting to locked. The camera pulls back to reveal the tablet held by gloved hands, and a finger taps the authorise button.

    Techniques: Cursor demo

    Camera: Pull out

  10. 10 · Feature reveal · 0:21–0:23

    A black twin-barrel launcher on a tripod stands in a foggy forest clearing. The two modules tilt upward from level to an elevated angle while a white corner bracket frames the device and the title holds on the left.

    On-screen text: “POLEMOS”, “LAUNCHER”

    Techniques: 3D mockup

    Camera: Static

  11. 11 · Feature reveal · 0:23–0:24

    A 3D-rendered rocket launcher on a tripod sits in a misty forest clearing at dusk. A rocket fires with a bright orange trail while a plume of white smoke billows behind it. Viewfinder corner brackets at the bottom frame the caption ANY TERRAIN as it appears.

    On-screen text: “POLEMOS”, “LAUNCHER”, “ANY TERRAIN”

    Techniques: 3D mockup

    Camera: Static

  12. 12 · Feature reveal · 0:24–0:25

    A quadcopter on a tripod stand sits on a wet beach at dusk. It fires a bright light projectile that arcs up into the cloudy sky as smoke billows around the base. The label ANY TERRAIN stays locked at the bottom center.

    On-screen text: “ANY TERRAIN”

    Techniques: Particles

    Camera: Static

  13. 13 · Feature reveal · 0:25–0:26

    A wide static shot of a rocky desert at dusk. A small launcher on a tripod fires a projectile that streaks upward in a bright flame trail, kicking up a puff of smoke. Soft bokeh dots drift through the air. The scene holds on one quick launch.

    On-screen text: “ANY TERRAIN”

    Techniques: 3D mockup, Particles

    Camera: Static

  14. 14 · Feature reveal · 0:26–0:26

    A tripod-mounted device in a misty pine forest at dusk fires a glowing projectile skyward, a burst of orange fire and white smoke erupting at its base. White uppercase text with thin corner brackets sits centered at the bottom of the frame.

    On-screen text: “ANY TERRAIN”

    Techniques: Particles

    Camera: Static

  15. 15 · Feature reveal · 0:26–0:28

    A dusk sky of overcast clouds over a dark pine treeline, two contrails with glowing tips drift across the frame while the white title ONBOARD GUIDANCE with viewfinder brackets fades in at center-left.

    On-screen text: “ONBOARD GUIDANCE”, “ANY TERRAIN”

    Camera: Static

  16. 16 · Feature reveal · 0:28–0:30

    A dark, grainy aerial shot of a winding path through low terrain sits inside a white viewfinder with corner brackets and a center crosshair. The footage degrades into horizontal scan lines and a glitch as the clip ends.

    On-screen text: “ONBOARD GUIDANCE”

    Camera: Push in

  17. 17 · Demo · 0:30–0:32

    A locked-off white-hot thermal drone view shows a dark forest with a dirt road. Four impact points along the road ignite in sequence, each blooming into a bright white burst that scatters glowing particles outward.

    Techniques: Particles

    Camera: Static

  18. 18 · Demo · 0:32–0:34

    A 3D terrain map fills the frame under a flat ops UI. Two launchers fire arcing trajectories toward a convoy target; the arcs turn solid green as the FIRE SOLUTION rows flip from IN FLIGHT to IMPACT, the badge switches to TARGETS HIT 4/4, and a lower-third caption slides in.

    On-screen text: “DETECTION TO IMPACT · 03:58”

    Camera: Static

  19. 19 · Outro · 0:34–0:39

    A slow drone shot of a misty valley at dawn holds as a corner-bracket reticle with a LOCK tag locks on, the black POLEMOS INDUSTRIES logo scaling in at center before the frame fades to black.

    On-screen text: “POLEMOS INDUSTRIES”

    Techniques: Kinetic type

    Camera: Push in