ClickUp · Productivity · Jun 2022
SpAItial AI - 🚀Echo-2 is here - our new world model! These aren’t videos. These ar
SpAItial AI · Apr 2026 · 1:01 · AI-annotated
- Length
- 1:01
- Scenes
- 43 · 1.4 s avg
- Product on screen
- 0:03
- Features shown
- 8
- Voiceover
- No
SpAItial AI’s 1:01 launch film runs 43 scenes, about 1.4 s each. The product shows up at 0:03 and 8 features are revealed. There is no explicit call to action. A 62 second product launch for spAltial Echo-2 built as a fast montage of capability beats over a blue-to-green gradient. Each beat is a 3D render or photo inside a tilting rounded card, announced by a centered word or a typed prompt pill, cut at roughly 136 bpm with glitch and blur transitions. The structure opens full-bleed with a scaling title, moves through a list of features (create, plan, change style, explore, understand, shop, train, play), and closes on the brand lockup.
Is this your launch? to your site or press kit.
More like this
Framer · Design · Oct 2023
Airtable · Productivity · Oct 2026
SpAItial AI - 🚀Echo-2 is here - our new world model! These aren’t videos. These ar, scene by scene
· 43 scenes as text
01 · Hook · 0:00–0:01
A 3D jungle temple with a flowing stream fills the frame. The white title Create 3D Worlds scales up at the center and clears by mid-scene, leaving the view to drift forward along the water between mossy ruins.
On-screen text: “Create”, “3D Worlds”
Techniques: Kinetic type
Camera: Push in
02 · Hook · 0:01–0:03
The phrase “with one click” hovers over a dark grainy field, then “one” scales up to fill the frame on a blue-green gradient dotted with bokeh. A white rounded card holding a bright interior with tables and plants masks in at center and eases smaller.
On-screen text: “with one click”
Techniques: Kinetic type, Masking, Particles
Camera: Push in
03 · Feature reveal · 0:03–0:04
A 3D-rendered restaurant interior with wooden tables, hanging plants and warm lamps, framed in a rounded rectangle that sharpens from a soft edge glow as the camera pushes in. A white pill caption fades in at the bottom center.
On-screen text: “create: an ice cave”
Techniques: Masking
Camera: Push in
04 · Feature reveal · 0:04–0:05
A blue ice cave with glowing arches and a snowy floor fills a rounded card, the camera pushing forward down the tunnel. A white pill at the bottom holds the prompt text.
On-screen text: “create: an ice cave”
Camera: Static
05 · Feature reveal · 0:05–0:06
A rounded card on a dark teal-to-green gradient frames a blue ice cave tunnel, the view pushing slowly forward through the arches. A white prompt pill at the bottom shows 'create: an ice cave', then changes to 'create: a woodshop'.
Camera: Push in
06 · Feature reveal · 0:06–0:07
The camera glides forward down the central aisle of a 3D woodshop, past lumber stacks and workbenches under a high skylit ceiling. A white rounded pill at the bottom holds the prompt text, static.
On-screen text: “create: a woodshop”
Camera: Push in
07 · Feature reveal · 0:07–0:09
A 3D white gallery corridor advances forward, teal loop sculptures and framed paintings sliding past in depth. The view sits in a rounded rectangle over a dark green field, with a rounded prompt bar at the bottom.
On-screen text: “Welcome to a world built from a single prompt”
Techniques: Kinetic type, 3D mockup, Parallax
Camera: Static
08 · Feature reveal · 0:09–0:11
A 3D rendered ruined temple corridor, walls carved with hieroglyphs, opens to a bright sunset. The camera pushes forward through the rubble as the first headline slides out and a second line slides in at the bottom. The scene sits in a rounded frame on a dark green background.
On-screen text: “Welcome to a world built from a single prompt”, “Don't just visit, create”
Techniques: Kinetic type
Camera: Push in
09 · Feature reveal · 0:11–0:12
A 3D-rendered baroque palace hall with a coffered ceiling, chandelier and parquet floor. The camera dollies forward toward the chandelier and a framed portrait above the fireplace while the tagline slides in at the bottom.
On-screen text: “Don't just visit, create”
Camera: Push in
10 · Feature reveal · 0:12–0:13
A 3D palace interior with a gilded portrait and fireplace blurs as oversized white letters slide across the frame. The room flattens into a white architectural floor plan on a teal gradient, with a caption below.
On-screen text: “Don't just visit, create”, “Plan a world to fit your vision”
Techniques: Kinetic type, Morph
Camera: Pan
11 · Feature reveal · 0:13–0:13
A top-down floor plan with black walls, thin furniture outlines and dimension lines sits on a white rounded card over a blue-to-green gradient. The drawing holds steady with a slow zoom-in while the caption rests centered below it.
On-screen text: “Plan a world to fit your vision”
Camera: Static
12 · Feature reveal · 0:13–0:14
A white rounded card on a blue-to-green gradient shows a 2D floor plan that morphs into a 3D rendered apartment with wood floors and furnished rooms. A white caption sits centered below the card.
On-screen text: “Plan a world to fit your vision”
Techniques: Morph, 3D mockup
Camera: Push in
13 · Feature reveal · 0:14–0:16
A 3D model of a furnished apartment, seen top-down inside a rounded frame on a blue-to-green gradient, tilts into a 3D perspective angle to reveal the room's depth. A white caption stays fixed at the bottom.
On-screen text: “Plan a world to fit your vision”
Techniques: 3D mockup
Camera: Push in
14 · Feature reveal · 0:16–0:20
A rounded card frames a 3D apartment render. The camera opens top-down on a cutaway floor plan, then dollies in and tilts up to a full interior with wooden ceiling beams, drifting toward the bed. The view blurs out at the end. A white caption sits below the card.
On-screen text: “Plan a world to fit your vision”, “Generate full 3D visualizations”
Camera: Push in
15 · Demo · 0:20–0:22
A white pill-shaped search bar with a circular up-arrow button slides right to left across a dark green-to-blue gradient. The typed query inside reads “Create environments in seconds,” the word “seconds” scaling in as the bar exits frame left.
On-screen text: “Generate full 3D visualizations”, “Create environments in seconds”
Camera: Static
16 · Demo · 0:22–0:24
A white rounded button labeled seconds with an up-arrow icon sits on a dark green gradient, then the view cuts to a dark, radially blurred forest path that fades to black.
Camera: Static
17 · Feature reveal · 0:24–0:25
A motion-blurred bedroom resolves into a sharp classic interior with a green bed, draped canopy, and brass chandelier. A white rounded label sits centered showing the style prompt. The camera holds a wide angled view of the room.
On-screen text: “change style to: classic”
Camera: Push in
18 · Feature reveal · 0:25–0:25
A 3D attic bedroom with exposed timber beams, a metal-frame bed and a framed abstract print. A white pill caption sits centered reading the style command, the word after the colon swapping from classic to modern as the camera drifts slightly left.
On-screen text: “change style to:”, “classic”, “modern”
Techniques: Morph
Camera: Static
19 · Feature reveal · 0:25–0:27
A 3D attic bedroom holds a static wide angle as its walls, bedding and decor morph through three styles. A white prompt chip centered in frame reads the style being applied, cycling from minimal to more plants to modern.
On-screen text: “change style to: minimal”, “change style to: more plants”, “change style to: modern”
Techniques: 3D mockup, Morph
Camera: Pull out
20 · Feature reveal · 0:27–0:28
A small label 'change style to:' sits above a white pill bar on a dark blue-green gradient. The bar dissolves into a glitching, pixelated image with orange and blue fragments that expands to fill the center.
Techniques: Morph
Camera: Static
21 · Feature reveal · 0:28–0:29
A tilted 3D screen floats against a blue-to-green gradient, its display flickering in a liquid-metal glitch effect. The distorted surface resolves into a street scene with a horse-drawn cart on cobblestones as the panel shifts slightly in perspective.
Techniques: 3D mockup
Camera: Push in
22 · Feature reveal · 0:29–0:33
A rounded-corner card on a blue-green gradient shows a 3D stable with three horses, which crossfades into a lantern-lit wooden interior, then the view drifts through an arch into a leafy garden. The white word Explore scales in at the center and fades out.
On-screen text: “Explore”
Techniques: Kinetic type
Camera: Push in
23 · Feature reveal · 0:33–0:34
A rounded 3D frame over a blue-green gradient shows a low-poly wooden medieval interior. The camera pushes through an arched doorway into a room with benches, a bed, a table and a hanging lantern.
Camera: Push in
24 · Feature reveal · 0:34–0:36
A rounded card zooms from a small phone thumbnail to a bright living room photo. The white word Understand sits at center while a yellow highlight and the caption white sofa appear over the couch and balcony railing tags the loft, then both fade out.
On-screen text: “Understand”, “white sofa”, “balcony railing”
Techniques: UI zoom
Camera: Push in
25 · Feature reveal · 0:36–0:38
A rounded card frames a bright, colorful living room. Small white text labels pop up around the furniture to identify items, while the large word “Understand” remains fixed in the center of the scene.
On-screen text: “Understand”
Camera: Static
26 · Feature reveal · 0:38–0:39
A rounded-corner screen on a dark gradient shows a photo of a colorful living room with white labels on its objects and the word Understand centered. A second photo of a study slides in from the left, wiping over the first.
On-screen text: “Understand”
Techniques: Masking
Camera: Static
27 · Feature reveal · 0:39–0:40
A photoreal 3D bedroom with a blue tufted bed and wooden beams sits in a rounded card on a teal-to-green gradient. The white word “Understand” holds center over the bed, then blurs and dissolves away.
On-screen text: “Understand”
Techniques: 3D mockup, Kinetic type
Camera: Static
28 · Feature reveal · 0:40–0:42
A 3D-rendered bedroom with a blue tufted bed sits in a rounded card. A white pill at center types out the words remove bed, then the whole card blurs and dissolves into a dark green and blue gradient.
On-screen text: “remove bed”
Techniques: Kinetic type
Camera: Push in
29 · Feature reveal · 0:42–0:43
A dark green and blue gradient holds, then a cream rounded card slides up from the bottom, revealing a 3D room corner with a wooden floor and a small white device; the word Shop fades in at the center.
On-screen text: “Shop”
Techniques: 3D mockup
Camera: Pull out
30 · Feature reveal · 0:43–0:44
A rounded card on a blue-green gradient holds a filmed kitchen. The plain wall wipes into white subway tiles and green cabinets while the white Shop label stays centered. Two white product cards with shopping-bag icons stack in the lower left.
On-screen text: “Shop”
Techniques: Masking
Camera: Static
31 · Feature reveal · 0:44–0:46
A rounded kitchen photo card tilts in 3D over a blue-green gradient, the white Shop label centered. A small white card with a bag icon at lower left swaps its thumbnail from a potted shelf to a green stand mixer as the image sharpens from a soft blur.
On-screen text: “Shop”
Techniques: 3D mockup
Camera: Static
32 · Feature reveal · 0:46–0:47
A vertical feed of rounded image cards scrolls down quickly in 3D perspective over a blue-to-green gradient. The center card shows a kitchen with a white “Shop” label, while a coffee-maker card and a potted-plant card blur past the edges.
On-screen text: “Shop”
Techniques: 3D mockup
Camera: Pan
33 · Feature reveal · 0:47–0:49
A black humanoid robot walks toward the camera through environments that crossfade, from an industrial yard to a parking garage and a forest, inside a rounded card on a blue-green gradient. The white word Train sits centered on its chest.
On-screen text: “Train”
Techniques: 3D mockup
Camera: Static
34 · Feature reveal · 0:49–0:50
A chrome humanoid robot with a glowing cyan visor strides forward through a muddy forest trail, then an industrial yard, inside a rounded card on a blue-green gradient. The white word Train holds centered.
On-screen text: “Train”
Techniques: Masking, 3D mockup
Camera: Pull out
35 · Feature reveal · 0:50–0:51
A metallic humanoid robot walks toward the camera through a dim, painterly alley, its body soft and degraded. The word Train sits static in the center. The shot is framed in a rounded card on a blue-green gradient.
On-screen text: “Train”
Techniques: 3D mockup
Camera: Pull out
36 · Feature reveal · 0:51–0:52
A chrome humanoid robot walks forward on a wet industrial platform inside a rounded-square frame over a dark teal gradient. The white word Train holds centered as the figure approaches and the textured wall blurs behind it.
On-screen text: “Train”
Techniques: 3D mockup
Camera: Push in
37 · Feature reveal · 0:52–0:53
A dark metallic humanoid figure stands on a gridded floor in a dim amber-lit industrial corridor, framed in a rounded square on a blue-green gradient. White text “Train” sits centered over the figure, and the shot ends with a fast blurred push-in.
On-screen text: “Train”
Techniques: Speed ramp
Camera: Push in
38 · Feature reveal · 0:53–0:54
Three rounded panels stack vertically on a blue-to-green gradient, each holding a 3D environment: a red rock canyon, a stone amphitheater, and a snow-covered track. A small red target marker sits at the center of each panel as the panels fade in from black.
Techniques: Split screen
Camera: Push in
39 · Feature reveal · 0:54–0:54
Three stacked horizontal panels on a teal-green gradient show 3D game scenes: a red rock tunnel, a stone amphitheater, and a snowy road with a green tank. A white Play label centered on the middle panel scales down from a large blurred state to a crisp size.
On-screen text: “Play”
Techniques: Kinetic type
Camera: Push in
40 · Feature reveal · 0:54–0:57
Three rounded video panels stack vertically over a green-to-blue gradient, the middle one carrying a white Play. The panels zoom in as the middle crossfades to a dark shot with a glowing green shape and a small logo, while colored particles drift across.
On-screen text: “Play”
Techniques: Split screen, UI zoom, Particles
Camera: Push in
41 · Outro · 0:57–0:59
A dark green and blue gradient fills the frame with radiating particles as the white spAltial logo sharpens at center. The word Echo-2 fades in below it while two rounded video cards, a walking figure above and a blurred interior below, settle into place.
On-screen text: “spAltial”, “Echo-2”
Techniques: Particles
Camera: Push in
42 · Outro · 0:59–1:00
A white brand lockup, the geometric cube mark beside spAltial with Echo-2 beneath, sits centered on a dark blue-to-green gradient. Blurred vertical video clips scroll vertically behind it, their motion softened by heavy blur while the lockup stays fixed.
On-screen text: “spAltial”, “Echo-2”
Techniques: Kinetic type
Camera: Static
43 · Outro · 1:00–1:01
A white geometric cube mark and the wordmark spAltial sit centered on a blue-green gradient, with the tagline Echo-2 below. A blurred image panel slides down out of the bottom edge as the logo lockup scales into place.
On-screen text: “spAltial”, “Echo-2”
Techniques: Kinetic type
Camera: Static






