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Rive - Introducing the Rive CLI and RML. A command-line tool and a text form

Rive · Sep 2026 · 0:31 · AI-annotated

Length
0:31
Scenes
18 · 1.7 s avg
Product on screen
0:00
Voiceover
No
00:00:00 / 00:31:10

Rive’s 0:31 launch film runs 18 scenes, about 1.7 s each. The product is on screen from the first frame. There is no explicit call to action. The video is a hard-cut montage of ten self-contained interactive demos, each held for two to four seconds so a cursor or playhead can perform one interaction. The look is dark and neon-accented with monospace data readouts, and the signature move is letting the interface animate itself while a cursor or playhead triggers the change.

No filming indicatedEstimated needs: 10 capture groups — your screens or recordings · 1 3D passage — build or supply

Is this your launch? to your site or press kit.

More like this

Rive - Introducing the Rive CLI and RML. A command-line tool and a text form, scene by scene

· 18 scenes as text
  1. 01 · Demo · 0:00–0:01

    A locked main menu on the left shows PULSE with NEW GAME, SETTINGS, HELP, EXIT. The 3D game world behind it, a dark striped track in an industrial set, orbits slowly as red, green, blue and magenta light trails streak along its curve.

    Camera: Static

  2. 02 · Demo · 0:01–0:03

    A dark green first-person racing view with a glowing white center line and wireframe loops ahead. A map select menu fades in over the scene, listing four track cards, with a small cursor resting on the highlighted Citadel card.

    Techniques: Cursor demo

    Camera: Static

  3. 03 · Demo · 0:03–0:04

    A dark map-select menu with four route cards overlays a 3D tunnel drifting forward, a teal streak running down its center. An orange bar slides from the second card to the third as the RACE option gains a bracket.

    Camera: Static

  4. 04 · Demo · 0:04–0:04

    A dark wireframe road stretches toward a glowing magenta portal ring filled with a swirling nebula. A white beam and a small drone hold center as the camera pushes forward, the portal expanding in frame.

    Techniques: Parallax

    Camera: Static

  5. 05 · Demo · 0:04–0:06

    A dark grid-lined tunnel is shown from a first-person view as a small vehicle with a white headlight beam drives forward and the road curves left. A HUD overlays lap, position, timer, and speed; white particles scatter beside the vehicle.

    Techniques: Particles

    Camera: Static

  6. 06 · Demo · 0:06–0:08

    A macOS window sits on a black background, showing a neon rhythm game. Four colored arrows descend vertical lanes to a glowing hit line as the center combo text switches from SWEET 12X to PERFECT 15X.

    Camera: Static

  7. 07 · Demo · 0:08–0:10

    A dark card game board on a brick wall flanked by two torches. A cursor clicks the nine of diamonds, then an ace of spades appears in a highlighted column as the score and move counters tick up.

    Techniques: Cursor demo

    Camera: Static

  8. 08 · Demo · 0:10–0:12

    A card game interface with a cursor selecting and flipping cards, then a cut to a frosted-glass control panel over a sunset mountain photo, headlined Liquid Glass, with the cursor hovering the Week segment.

    On-screen text: “Liquid Glass”, “Controls that bend the light behind them”

    Techniques: Cursor demo

    Camera: Static

  9. 09 · Demo · 0:12–0:14

    A sunset mountain photo serves as the backdrop for a row of frosted-glass controls, with the headline Liquid Glass above. A cursor hovers the Week segment, then slides to a toggle and flips it on, showing the glass bending the light behind it.

    On-screen text: “Liquid Glass”, “Controls that bend the light behind them”

    Techniques: Cursor demo

    Camera: Static

  10. 10 · Demo · 0:14–0:16

    A dark synth patch panel UI. A cursor grabs the large cutoff knob and turns it to maximum, the orange arc filling, then back to start. On the right, five readout rows update with rolling digits as the knob moves.

    Techniques: Cursor demo

    Camera: Static

  11. 11 · Demo · 0:16–0:17

    A dark design system window shows a grid of color token swatches under a Color tokens heading. A cursor rises from the page body to hover the Light toggle in the top right corner.

    Techniques: Cursor demo

    Camera: Static

  12. 12 · Demo · 0:17–0:17

    A flat Rive design-system screen shows a color-token grid with a Light/Dark toggle. A cursor glides from the toggle to the gray/v500 swatch.

    Techniques: Cursor demo

    Camera: Static

  13. 13 · Demo · 0:17–0:21

    A browser window on a black background displays a Design System page. The view scrolls steadily downward, passing color token swatches, typography samples, and component cards for buttons, toggles, sliders and toasts. The title and Light/Dark toggle remain fixed at the top.

    Camera: Static

  14. 14 · Demo · 0:21–0:22

    Inside the Rive editor, a grid of country names with flags fills the canvas. A soccer ball rolls down the second column while a red pill badge slides along, highlighting each country it reaches.

    Camera: Static

  15. 15 · Demo · 0:22–0:23

    A dark panel opens on a four-column grid of national flags and names, a few flags covered by soccer balls and colored pills. The grid then resolves into a sci-fi SECTOR MAP screen with dashed nodes, a drawn green route line and a pulsing red core.

    Techniques: Morph

    Camera: Static

  16. 16 · Demo · 0:23–0:25

    A dark sector map UI shows a grid of labeled nodes linked by dashed lines. A bright orange path pulses outward from the central node, while a vertical band of light sweeps left to right across the map. The header stats and bottom legend remain static.

    Techniques: Light sweep

    Camera: Static

  17. 17 · Demo · 0:25–0:28

    A dark step sequencer panel with a 4 by 8 grid of pink, orange, green and purple pads stays locked in frame as a thin vertical playhead with a green cap steps across the columns left to right, while corner counters tick.

    Camera: Static

  18. 18 · Demo · 0:28–0:31

    A pixel-art card duel screen fills a dark browser window. The right panel swaps a green “MONSTER REBORN” card for a beige “VORSE RAIDER” card, a yellow banner flashes in the field, and a cursor hovers the menu before the frame fades to black.

    Camera: Static