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Moonlake AI · Nov 2026 · 0:30 · AI-annotated

Length
0:30
Scenes
15 · 2.1 s avg
Product on screen
0:01
Features shown
2
Voiceover
No
00:00:00 / 00:30:23

Moonlake AI’s 0:30 launch film runs 15 scenes, about 2.1 s each. The product shows up at 0:01 and 2 features are revealed. There is no explicit call to action. A captioned product demo built from locked-off screen recordings and 3D turntables: a scrolling dashboard hook, a product intro, two feature blocks (articulated asset generation, then learned rigging workflows), and a logo outro. Pacing is slow with long takes and fixed white captions, punctuated by a fast 4x4 grid montage and white-stage object reveals.

No filming indicatedEstimated needs: 4 capture groups — your screens or recordings · 1 official logo — reused across the film · 7 3D passages — build or supply

Is this your launch? to your site or press kit.

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Seq trimmed, scene by scene

· 15 scenes as text
  1. 01 · Hook · 0:00–0:00

    A dark project dashboard fills the frame with a grid of 3D scene thumbnails, each card showing a Running status and a 2d ago timestamp. The list scrolls slowly upward, revealing a new row at the bottom, while a white caption line stays fixed at the base.

    On-screen text: “Bringing Computer Use Capabilities to our World Modeling Agent”

    Camera: Static

  2. 02 · Hook · 0:00–0:01

    A dark UI grid of scene cards, each with a 3D thumbnail, green Running tag and title, scrolls up to reveal more rows while several cards swap thumbnails for chat panels of agent replies. A vertical letter strip lines the left edge; a white caption sits at the bottom.

    On-screen text: “Bringing Computer Use Capabilities to our World Modeling Agent”

    Camera: Static

  3. 03 · Product intro · 0:01–0:05

    A locked-off dark app window fills the frame. A left text panel scrolls while the center 3D viewport rebuilds a warehouse from a flat floor plan into an isometric rack layout, with a hierarchy panel on the right. A bottom caption explains the feature.

    On-screen text: “our agent can create fully editable 3D scenes from a single image input”, “Moonlake”

    Camera: Static

  4. 04 · Feature reveal · 0:05–0:09

    A 4 by 4 grid of 3D scenes fills the frame, each cell animating its assets: a server door swings open, desk drawers slide out, and a vise turns. The grid scales up slowly. A white caption runs along the bottom edge.

    On-screen text: “indoor and outdoor scenes with articulated assets generated without any external assets”

    Camera: Static

  5. 05 · Feature reveal · 0:09–0:10

    A 4x4 grid of dimmed 3D scene renders fades to black, then a new layout appears: a column of four object thumbnails on the left and a large 3D server cabinet with its door open on the right. The Moonlake logo sits in the bottom corner.

    On-screen text: “indoor and outdoor scenes with articulated assets generated without any external assets”, “infers hinge points, pivots, and constraints”

    Techniques: 3D mockup

    Camera: Static

  6. 06 · Feature reveal · 0:10–0:12

    A black server rack is rendered in 3D on a white stage; its door swings open on a hinge to reveal the equipment. A left rail lists four product thumbnails. At the end, the rack gives way to a wooden desk with drawers sliding open, tilted in 3D.

    On-screen text: “Moonlake”, “infers hinge points, pivots, and constraints”

    Techniques: 3D mockup

    Camera: Static

  7. 07 · Feature reveal · 0:12–0:14

    A 3D wooden table with black legs on a white field, its left drawers sliding open and closed. A left column stacks four furniture thumbnails. A white caption sits at the bottom.

    On-screen text: “infers hinge points, pivots, and constraints”

    Techniques: 3D mockup, Split screen

    Camera: Static

  8. 08 · Feature reveal · 0:14–0:16

    A 3D trash can model sits centered on a gray stage, its lid lifting open. A column of four product thumbnails lines the left edge. The shot cuts to a 3D parts organizer cabinet with rows of drawers, angled in perspective.

    On-screen text: “ready for animation and simulation”

    Techniques: 3D mockup

    Camera: Static

  9. 09 · Feature reveal · 0:16–0:18

    A 3D parts organizer cabinet with rows of clear drawers sits in perspective on a white studio floor. The bottom row of drawers slides out while a left-side thumbnail strip lists other models and a caption sits at the bottom.

    On-screen text: “ready for animation and simulation”

    Techniques: 3D mockup

    Camera: Static

  10. 10 · Feature reveal · 0:18–0:23

    A locked-off screen recording of the Blender interface shows a wireframe dragon model in the 3D viewport as the view orbits around it. A white caption holds at the bottom while a bordered apply workflow button fades in near the end.

    On-screen text: “our agent can learn from human demonstrations”, “Moonlake”

    Camera: Static

  11. 11 · Feature reveal · 0:23–0:24

    A dark 3D modeling interface splits into two viewports. The left shows a wireframe creature scaling up into a dragon, the right a wireframe bird opening its wings. A white caption sits centered below the panels.

    On-screen text: “and apply it at scale on various tasks”

    Techniques: Split screen

    Camera: Static

  12. 12 · Feature reveal · 0:24–0:25

    Two side-by-side 3D software viewports show wireframe creature models, a dragon and a pterosaur, on black. The viewports shrink upward as rendered versions of the same models fade in below. A small white caption sits at the bottom.

    On-screen text: “and apply it at scale on various tasks”, “Moonlake”

    Techniques: Split screen

    Camera: Pull out

  13. 13 · Feature reveal · 0:25–0:29

    Black screen with a 2x2 grid: two small Blender viewport captures of wireframe dragon and goose rigs on top, rendered models flapping their wings on a gray grid below. The static text '<--Learned Workflow-->' sits between the top panels, and captions label the bottom ones.

    On-screen text: “<--Learned Workflow-->”, “Character Rigging 1: Dragon”, “Character Rigging 2: Goose”, “Moonlake”

    Techniques: Split screen

    Camera: Static

  14. 14 · Outro · 0:29–0:29

    A 2x2 grid of stills shows a dragon and a goose rig: Blender viewports on top, final renders below, with a center label and captions. The grid fades to black, then the Moonlake logo and wordmark fade in at center and out.

    On-screen text: “<--Learned Workflow-->”, “Character Rigging 1: Dragon”, “Character Rigging 2: Goose”, “Moonlake”

    Techniques: Split screen

    Camera: Static

  15. 15 · Outro · 0:29–0:30

    The Moonlake logo, a white wireframe cube holding a crescent moon, sits centered beside the wordmark on black, then fades to dark on a locked-off frame.

    Camera: Static