Airbnb · Consumer · May 2023
Google DeepMind - This is Genie 4, our most realistic and interactive world model yet.
Google Deepmind · Oct 2026 · 2:27 · AI-annotated
- Length
- 2:27
- Scenes
- 48 · 3.1 s avg
- Product on screen
- 0:00
- Features shown
- 5
- Call to action
- 2:21 · 96%
- Voiceover
- Yes
Google Deepmind’s 2:27 launch film runs 48 scenes, about 3.1 s each. The product is on screen from the first frame and 5 features are revealed. The call to action lands at 2:21 (96% in), over a voiceover. The video stages Genie 4 as a film production, cutting between crew, sets and monitors and the generated worlds they prompt, with each feature announced by a single voiceover line and a typing prompt box before cutting into full-screen demos. Signature moves are rack-focus jumps between real and rendered space, whip pans between sets, WASD key overlays on every demo, and a frame-within-a-frame reveal that the studio itself is the first world.
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Google DeepMind - This is Genie 4, our most realistic and interactive world model yet., scene by scene
· 48 scenes as text
01 · Product intro · 0:00–0:03
A man in a gray shirt walks away from the camera through a film studio lined with lights, scaffolding and crew. The white title Genie 4 fades in centered over his back, holds briefly, then fades out as he moves deeper into the set.
On-screen text: “Genie 4”
Camera: Push in
02 · Product intro · 0:03–0:04
Over-the-shoulder framing in a bright office. A rack focus pulls from a blurred curly-haired head in the foreground to a laptop screen behind it, revealing a dark prompt dialog. A woman in an apron walks past in the depth.
Camera: Push in
03 · Feature reveal · 0:04–0:05
A close-up of a laptop screen shows a dark prompt box typing a description of a crowned crane, line by line with a blinking caret. The view zooms into the screen, then dissolves into dusk footage of the crane walking across snow, the prompt box staying overlaid at the bottom.
Techniques: Kinetic type, UI zoom
Camera: Push in
04 · Feature reveal · 0:05–0:20
A crowned crane walks rightward across a snowfield under a dusk sky. A translucent prompt box at the bottom types a sentence, fades, and a new one types the next; a shooting star streaks across the sky. WASD and arrow keys sit in the corners.
On-screen text: “Results for illustrative purposes. Sequences shortened.”
Camera: Pull out
05 · Feature reveal · 0:20–0:23
A black-and-white crowned crane walks across a snowfield toward a silver laptop lying flat on the ground, lowering its head to peck at it. A game-style control overlay of WASD and arrow keys sits in the lower corners, with the active key scaling up as the bird moves.
On-screen text: “W”, “A”, “S”, “D”
Camera: Pull out
06 · Feature reveal · 0:23–0:28
A snow goose leans over a retro keyboard resting on a flat snowfield, its beak lowering to the keys. WASD and arrow-key controls overlay the corners, and a prompt box at the bottom types a line as the bird presses a key.
Camera: Pan
07 · Feature reveal · 0:28–0:30
A tight shot of a laptop screen playing a snow bird video pulls back, racking focus to a man in a studio holding a camera aloft, then back to the laptop. A lamp and metal grid fill the set.
Camera: Pull out
08 · Feature reveal · 0:30–0:31
A crew member in a black T-shirt reaches up to a black rig on a white grid wall in a studio set. A gold-framed starry-night painting hangs on the paneled wall as the camera pans right, revealing another crew member entering.
Camera: Push in
09 · Feature reveal · 0:31–0:33
The camera pans right across a studio set. Crew members stand before a white wall holding a framed blue painting, then a mounted camera rig and a monitor displaying the framed picture fill the frame.
Camera: Push in
10 · Feature reveal · 0:33–0:36
A studio monitor on a stand shows a dark UI card with a short caption; the camera pushes in as the card expands to fill the screen with a Starry Night painting that then opens into a 3D cobblestone village with a swirling sky.
Techniques: UI zoom
Camera: Push in
11 · Feature reveal · 0:36–0:47
The camera tilts up from a cobblestone lane into a swirling Starry Night sky, then pans right across rolling hills as two figures walk a stone path, the world rendered in Van Gogh's painterly style. WASD and arrow keycaps overlay the corners as navigation cues.
On-screen text: “visual consistency.”
Techniques: Parallax
Camera: Push in
12 · Feature reveal · 0:47–0:48
A monitor shows a 3D rooftop garden scene with trees, houses and a bright sky, framed by W A S D and arrow keys. The camera pans right to reveal a person in a gray shirt watching the screen from behind.
Camera: Pull out
13 · Feature reveal · 0:48–0:50
A woman with long wavy hair in a pale shirt stands in a lab, the camera racking past a blurred man's shoulder to her profile. She turns and walks away toward a large wall screen showing a video call, while a seated figure watches it.
Camera: Pull out
14 · Feature reveal · 0:50–0:54
A woman with long brown hair in a white shirt walks toward a large glowing projection screen in a dark studio, the camera tracking behind her. The screen plays a video of an empty highway at dusk. A man sits at a desk to the left.
Camera: Push in
15 · Feature reveal · 0:54–0:54
A large wall display plays a street scene with a helmeted rider and a person in a white headband, overlaid with camera-control keys. A silhouetted figure with long dark hair walks from the center toward the right, passing in front of the screen.
Camera: Push in
16 · Feature reveal · 0:54–0:56
A dark laptop and microphone sit in the foreground with two people out of focus behind it, then a close-up shows a hand typing on a black keyboard. Shallow depth of field keeps the fingers sharp while the room stays dim and blurred.
Camera: Push in
17 · Feature reveal · 0:56–1:15
A couple on a scooter rides a highway at dusk; a dark prompt bar types a sentence while WASD keys and arrow buttons sit at the corners. Explosions and dark tentacles rise over the skyline, then the frame pulls back to reveal the clip on a monitor.
On-screen text: “Results for illustrative purposes. Sequences shortened.”
Techniques: Kinetic type
Camera: Pull out
18 · Feature reveal · 1:15–1:16
A rapid whip pan sweeps right through a sunlit loft set. It opens on a large wall screen showing a person mid-gesture, a figure in a black shirt and yellow gloves at the right edge, then blurs past chairs, a wall lamp and a red sign.
Camera: Pan
19 · Feature reveal · 1:16–1:20
A person in a black cap sits at a desk facing a monitor that shows a dragon scene. The camera tracks right and racks focus to the desk surface, revealing a game controller, a small tablet playing the same scene, and a black dragon figurine with purple crystals.
Camera: Push in
20 · Feature reveal · 1:20–1:21
A small handheld screen on a cluttered desk displays a horned dragon soaring toward a stone tower. The camera racks focus from the blurred dragon figurine and speaker behind to the sharp game display.
Camera: Push in
21 · Feature reveal · 1:21–1:22
A tablet on a cluttered desk plays a first-person dragon flight game. The camera pushes in toward the screen, which shows the dragon's leathery wings over misty mountains, a drawn bow at the bottom and a second dragon to the left. Cables and a black dragon figurine frame the device.
Techniques: UI zoom
Camera: Push in
22 · Feature reveal · 1:22–1:31
First-person view from the rider's gloved hands on the reins, looking over a black dragon's spiked neck as it dives toward a stone castle with trebuchets. Two other ridden dragons bank alongside, and the camera banks right toward a round tower.
On-screen text: “Results for illustrative purposes. Sequences shortened.”
Camera: Pull out
23 · Feature reveal · 1:31–1:32
A close-up of a monitor shows a horned black dragon flying over a stone castle in a game, then the shot pulls back to reveal a player in a cap seated at a green keyboard in a gaming chair.
Camera: Pull out
24 · Feature reveal · 1:32–1:35
A fast whip pan sweeps through a bright office, blurring a person in a green shirt past whiteboards and desks, then the motion slows to a steady shot of a workstation with two monitors displaying maps.
Techniques: Speed ramp
Camera: Pull out
25 · Feature reveal · 1:35–1:38
A man in a green sweater walks to a lab workstation and sits facing two monitors that display a multi-panel simulation of a robotic lab. The camera tracks him from behind in a medium shot, then settles as he leans toward the screens.
Camera: Push in
26 · Feature reveal · 1:38–1:39
A lab worker in a green shirt stands at the right edge of a bench, out of focus, beside a wall monitor showing a nine-panel grid of robotic arms working on lab tables. The camera pushes in until the monitor grid fills the frame.
Techniques: UI zoom
Camera: Push in
27 · Feature reveal · 1:39–1:44
A 4x4 grid of lab clips shows robotic arms pipetting and handling plates, each tile tagged with a REASONING STEPS box and WASD keys. The grid slowly pulls back, then the view dives into the top-right tile, expanding it until it fills the frame.
Techniques: Split screen, UI zoom
Camera: Push in
28 · Feature reveal · 1:44–1:48
A gray and light-blue robotic arm lowers a clear pipette tip into a well of a microplate on a dark lab bench, then lifts and dips again. A reasoning-steps panel sits top right, while WASD and arrow key icons frame the bottom corners.
On-screen text: “REASONING STEPS”, “The robotic arm successfully inserted the pipette tip into the microplate well as planned in event 2. Advancing to the next event for liquid aspiration or retr”, “Complete”, “W”, “A”, “S”, “D”, “Results for illustrative purposes. Sequences shortened.”
Camera: Static
29 · Feature reveal · 1:48–1:54
A lab monitor shows a robotic arm inserting a pipette into a microplate, with a reasoning panel and key overlays. The camera pulls back to the real beige arm with blue joints, moving over trays of colored liquids while a person in a green sweater works nearby.
Camera: Push in
30 · Other · 1:54–1:56
A busy film set fills the frame as a woman in a green top adjusts a small camera in her hands. The view then shifts right to a man in a gray shirt who raises a phone mounted on a tripod while a woman in blue passes in front of him.
Camera: Pan
31 · Other · 1:56–1:57
A person in a green shirt sits in the blurred foreground, back to camera, as a second person in gray films with a tripod camera. The focus racks to a desk holding an open laptop and a wooden box topped with a brass cone lamp, while the camera pans left.
Camera: Pan
32 · Other · 1:57–2:00
Over-the-shoulder shot of a person in a green shirt at a desk. A laptop on a stand shows a video editor playing a stork walking on a pale beach. Two wooden speakers with brass lamps flank the laptop. Focus shifts from the screen to the whole desk.
Camera: Pull out
33 · Other · 2:00–2:01
A person in a green shirt sits at a desk, typing on a small keyboard, while a laptop on a stand plays footage of a bird striding on a beach. Wooden speakers and a metal desk lamp frame the laptop in a softly lit workshop.
Camera: Pull out
34 · Other · 2:01–2:02
A woman in a green top sits at a red desk working on a laptop, contained within a black-framed panel. A crew member's hand grips the top edge and slides the frame, resizing and shifting it to reveal the studio set, lights and tripods behind.
Camera: Pull out
35 · Other · 2:02–2:07
A crew member holds a field monitor showing a subject at a desk with a laptop and wooden speakers; the camera then pulls back to reveal a busy studio floor with a tripod camera, lighting rigs, a woman in blue walking past, and a large screen projecting two silhouettes.
Camera: Pull out
36 · Demo · 2:07–2:08
A tablet in a subway car shows a 3D office world with people and camera rigs. Keycap controls for W, A, S, D and arrows float at the screen edges. The camera pulls back to reveal a person in a white shirt standing in the car.
On-screen text: “Results for illustrative purposes. Sequences shortened.”
Techniques: 3D mockup
Camera: Pull out
37 · Demo · 2:08–2:09
A man in a white shirt and yellow headphones walks toward the camera through a dim subway car. A laptop in the foreground displays an AI-generated workshop scene, with WASD keys at the lower left and arrow keys at the lower right.
Camera: Static
38 · Demo · 2:09–2:10
A barefoot rider in a black-and-white tracksuit crouches on a longboard with orange wheels, rolling down a paved road against dry hills. Keyboard key icons and arrow keys sit in the lower corners, the D key lit white. A small disclaimer caption runs along the bottom.
On-screen text: “W”, “A”, “S”, “D”, “Results for illustrative purposes. Sequences shortened.”
Camera: Static
39 · Demo · 2:10–2:13
A man in a green sleeveless top floats in a beige space module, knees drawn up, while red apples drift past him. A round porthole reveals Earth, and gray WASD and arrow key hints sit in the lower corners as the shot slowly pushes in.
Camera: Push in
40 · Demo · 2:13–2:14
A knight in full silver plate armor reclines in a sunlit alpine meadow of yellow flowers, holding a tablet and tapping its screen with a gloved finger. A mountain ridge fills the background under a clear sky. The shot holds steady as the finger taps.
On-screen text: “Results for illustrative purposes. Sequence shortened.”
Camera: Push in
41 · Demo · 2:14–2:15
A white and a black horse gallop rightward across a dry field at dusk, mountains on the horizon, the camera tracking alongside at ground level. Dark rounded key tiles with W, A, S, D and arrows hold in the lower corners, a thin disclaimer line runs along the bottom.
On-screen text: “W”, “A”, “S”, “D”, “Results for illustrative purposes. Sequences shortened.”
Camera: Pull out
42 · Demo · 2:15–2:16
First-person view from a snow groomer cab driving across a snowy mountain at dusk. Gloved hands in red sleeves grip two joysticks as an orange blade pushes snow, with WASD and arrow-key control hints in the corners.
On-screen text: “Results for illustrative purposes. Sequences shortened.”
Camera: Static
43 · Demo · 2:16–2:18
A gray triceratops-like creature rotates from a rear three-quarter view to face the camera in a green forest. Keyboard control icons remain in the lower corners.
On-screen text: “Results for illustrative purposes. Sequences shortened.”
Camera: Pan
44 · Demo · 2:18–2:19
A red car drifts left across a floodlit night track bend, rear tires throwing a thick smoke trail. White WASD and arrow-key controls sit in the lower corners as the car blurs past.
On-screen text: “Results for illustrative purposes. Sequences shortened.”
Camera: Static
45 · Demo · 2:19–2:19
Two fencers in white gear and VR headsets clash on a blue strip, then the view cuts to a low forest floor where a blurred object streaks past the trees. Keyboard and arrow key hints stay fixed in the corners.
On-screen text: “Results for illustrative purposes. Sequences shortened.”
Camera: Pull out
46 · Demo · 2:19–2:21
A person dives headfirst into open water, the camera held underwater as they sink with a trail of bubbles. Keyboard key tiles sit in the lower corners, the W and down-arrow keys lit white while the others stay dark.
On-screen text: “Results for illustrative purposes. Sequences shortened.”
Camera: Push in
47 · CTA · 2:21–2:26
A defocused underwater diver, with tiny A, S, D and arrow icons at the frame edges, dissolves into a dark teal gradient. The white Google DeepMind wordmark and the URL beneath it rack from soft to sharp focus, hold, then blur out.
On-screen text: “Google DeepMind”, “deepmind.google/genie”
Camera: Static
48 · Outro · 2:26–2:27
A soft dark teal gradient fills the frame. A faint blurred horizontal shape hovers center-left, then dissolves as the gradient darkens toward the lower left. The motion is slow and static, reading as a defocused transition.
Camera: Static






