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An Xuan - Introducing 67js A 3D engine that any AI agent can drive, through 23

Codepawl · Nov 2026 · 0:31 · AI-annotated

Length
0:31
Scenes
19 · 1.6 s avg
Product on screen
0:00
Features shown
5
Call to action
0:23 · 76%
Voiceover
Yes
00:00:00 / 00:31:06

Codepawl’s 0:31 launch film runs 19 scenes, about 1.6 s each. The product is on screen from the first frame and 5 features are revealed. The call to action lands at 0:23 (76% in), over a voiceover. The video opens with a line-drawn cube logo, runs a tilted two-card demo of an agent prompt compiling into a render, then cuts through a fast montage of 3D scenes each tagged by a wipe-in code callout, and closes on a locked logo card with a GitHub URL. Its signature moves are the hard cuts between full-bleed renders on black, the leader-line code labels, and the recurring isometric cube mark.

No filming indicatedEstimated needs: 1 official logo — reused across the film · 2 graphic passages — draw or supply · 15 3D passages — build or supply

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An Xuan - Introducing 67js A 3D engine that any AI agent can drive, through 23, scene by scene

· 19 scenes as text
  1. 01 · Product intro · 0:00–0:03

    A thin white line draws an isometric cube at the center of a black screen. The cube shifts left as the wordmark 67js scales in to its right, and the tagline 3D engine that AI agents drive fades in below.

    On-screen text: “67js”, “3D engine that AI agents drive”

    Techniques: Kinetic type

    Camera: Static

  2. 02 · Demo · 0:03–0:12

    Two tilted 3D UI cards sit on black. The left card types a prompt, then a list of agent steps fills with checkmarks; the right card runs a progress bar that completes into a mountain-lake render, then the preview card slides forward to center.

    Techniques: 3D mockup, UI zoom

    Camera: Push in

  3. 03 · Demo · 0:12–0:13

    A 3D lakeside landscape, snow-capped peaks over a still reflective lake, opens inside a preview window. The window frame retracts and the view widens as the camera eases back. A white credit caption holds at the lower left.

    On-screen text: “Model: Lakeside - Exterior Scene by aurelien_martel - CC BY 4.0”

    Techniques: UI zoom

    Camera: Push in

  4. 04 · Feature reveal · 0:13–0:13

    A 3D lakeside landscape with snow-capped peaks and a still reflective lake fills a preview window. A dark panel wipes in from the left, carrying a large 13 MCP tools headline above three tool names in a horizontal row.

    On-screen text: “13 MCP tools”, “scene_capabilities”, “scene_create”, “scene_asset_catalog”

    Camera: Static

  5. 05 · Feature reveal · 0:13–0:16

    A blurred book illustration fills the background while a white counter climbs from 20 to 23 beside the title MCP tools. Dark monospace tool tags fade in row by row below, matching the count.

    On-screen text: “23 MCP tools”, “Build, model, look, review and render.”, “Model: Medieval Fantasy Book by stefan.lengyel1 · CC BY 4.0”

    Techniques: Kinetic type

    Camera: Static

  6. 06 · Feature reveal · 0:16–0:17

    A blurred dark 3D backdrop sits behind a bold white heading and a smaller subtitle line. Below, rows of rounded pill tags list tool names, mostly dark with white text and a few white with black text. The composition holds static.

    On-screen text: “23 MCP tools”, “Build, model, look, review and render.”, “Model: Medieval Fantasy Book by stefan.lengyel1 · CC BY 4.0”

    Camera: Static

  7. 07 · Feature reveal · 0:17–0:18

    A low-poly 3D lakeside scene with snow-capped mountains and a reflective lake fills the frame. A dark rounded card fades in at left with a bold title and a monospace code line, and a thin leader line with a dot points down to the water surface.

    On-screen text: “Water reflection”, “attachWaterReflection(renderer, water)”, “Model: Lakeside - Exterior Scene by aurelien_martel - CC BY 4.0”

    Camera: Push in

  8. 08 · Feature reveal · 0:18–0:18

    A 3D lakeside render shows snow-capped mountains mirrored in a calm lake; a dark rounded callout on the left reads Water reflection with a code line, a yellow leader line pointing to the water. The shot cuts to a 3D stone cathedral interior with tall stained-glass windows.

    On-screen text: “Water reflection”, “attachWaterReflection(renderer, water)”

    Camera: Static

  9. 09 · Feature reveal · 0:18–0:19

    A dark 3D church interior with tall stained glass windows; light shafts cut through the haze. A dark label box in the upper right reads 'Volumetric fog' over a code line, joined by a thin leader line to a point in the beam. A small credit sits bottom left.

    On-screen text: “Volumetric fog”, “environment.volumeFog = { density }”, “Model: Old church modeling by aurelien_martel - CC BY 4.0”

    Camera: Push in

  10. 10 · Feature reveal · 0:19–0:20

    A 3D church interior with stained glass windows and light beams; a dark label with a connector line points at the haze, then the view cuts to an abandoned warehouse with scattered papers on the floor.

    On-screen text: “Volumetric fog”, “environment.volumeFog = { density }”, “Model: Old church modeling by aurelien_martel - CC BY 4.0”

    Camera: Push in

  11. 11 · Feature reveal · 0:20–0:21

    A dim 3D warehouse interior with brick walls and hanging lamps, sunbeams cutting through the windows. A dark rounded label on the right fades in, reading Cascaded shadows with a code line, its leader line pointing to a dot on the floor. The camera drifts slowly left.

    On-screen text: “Cascaded shadows”, “createCascadedShadows({ count: 3 })”, “Model: Abandoned Warehouse by aurelien_martel - CC BY 4.0”

    Camera: Push in

  12. 12 · Feature reveal · 0:21–0:22

    A dim 3D warehouse interior with brick walls, hanging lamps and sunbeams. A dark rounded label on the right shows the title and a code line, linked by a thin line to a small dot on the floor. A credit line sits at the bottom left.

    On-screen text: “Cascaded shadows”, “createCascadedShadows({ count: 3 })”, “Model: Abandoned Warehouse by aurelien_martel - CC BY 4.0”

    Camera: Static

  13. 13 · Feature reveal · 0:22–0:22

    A stylized 3D sea-house diorama with a ship mast and palm trees floats in a hazy sky. A dark rounded label reading HDRI lighting with a code line fades in at top left, a thin leader line tying it to a dot on the mast. The render holds steady.

    On-screen text: “HDRI lighting”, “await loadHdri('sky.hdr')”, “Model: Sea House by ShekAlena - CC BY 4.0”

    Camera: Static

  14. 14 · Feature reveal · 0:22–0:23

    A 3D sea house with a ship mast and palm trees sits on a small island under a cloudy sky. A dark card top left holds the title and a code line, pointed to the sails. A new scene wipes in from the right at the end.

    On-screen text: “HDRI lighting”, “await loadHdri('sky.hdr')”, “Model: Sea House by ShekAlena - CC BY 4.0”

    Techniques: Masking

    Camera: Push in

  15. 15 · CTA · 0:23–0:24

    A hazy 3D-rendered cobblestone street lined with grey buildings and lamp posts. The camera drifts forward and right along the pavement, revealing a green bush, while two lines of white text stay fixed on the left.

    On-screen text: “Build it with us”, “Open source, MIT”, “Model: Amazon Lumberyard Bistro by Amazon Lumberyard · CC BY 4.0”

    Camera: Push in

  16. 16 · CTA · 0:24–0:25

    A 3D rendered rocky sea cliff topped by a white lighthouse sits in still water under a gray gradient sky, its reflection mirrored below. White headline and subline hold in the upper left while a vertical panel wipes across the frame edge.

    On-screen text: “Build it with us”, “Open source, MIT”, “Model: Sea cliff generated with Tripo”

    Techniques: Masking

    Camera: Static

  17. 17 · CTA · 0:25–0:26

    A 3D model of a Japanese castle on a green cliff floats in a gray sky as the camera orbits it, then cuts to a sea cliff with a red pagoda. White headline “Build it with us” and “Open source, MIT” hold upper left.

    On-screen text: “Build it with us”, “Open source, MIT”, “Model: Kokura Castle by avatta - CC BY 4.0”, “Model: Sea cliff generated with Tripo”

    Camera: Static

  18. 18 · CTA · 0:26–0:27

    A 3D floating island topped by a red pagoda and pine trees hovers in a soft grey-to-pink sky, mirrored in a still reflection below. A white headline and subline sit in the top-left corner and fade out over the clip.

    On-screen text: “Build it with us”, “Open source, MIT”, “Model: Pagoda Island generated with Tripo”

    Camera: Static

  19. 19 · CTA · 0:27–0:31

    On a black background, the 67js logo lockup holds center: a white cube mark beside the bold wordmark, its faces filling from outline. The tagline fades in below, then a gray pill with the GitHub icon and URL. Locked-off frame, slow fade-ins, no camera move.

    On-screen text: “67js”, “3D engine that AI agents drive”, “github.com/codepawl/67.js”

    Camera: Static