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breken - 1/ Today we're introducing Breken, and with it the final job in softw

Breken · Oct 2026 · 0:52 · AI-annotated

Length
0:52
Scenes
34 · 1.6 s avg
Product on screen
0:45
Features shown
1
Voiceover
Yes
00:00:00 / 00:52:23

Breken’s 0:52 launch film runs 34 scenes, about 1.6 s each. The product shows up at 0:45 and 1 feature is revealed. There is no explicit call to action; a voiceover carries the film. The video is one unbroken narrative arc of kinetic typography and glitch graphics, cut fast at about 19 cuts per minute on a near-black field. Its signature moves are text assembling from pixel grids, RGB-split glitches, and light-beam sweeps that resolve each new line, building from the history of machines to the Nexus reveal.

Footage neededEstimated needs: 1 capture group — your screens or recordings · 1 official logo — reused across the film · 2 filmed passages — shoot, supply or replace · 11 graphic passages — draw or supply · 4 3D passages — build or supply

Is this your launch? to your site or press kit.

More like this

breken - 1/ Today we're introducing Breken, and with it the final job in softw, scene by scene

· 34 scenes as text
  1. 01 · Hook · 0:00–0:02

    A dark screen with a soft blue glow shows a blurred search bar with a plus icon and the text The First Computers under a serif caption. The UI defocuses, then the word could calcu appears with a rainbow RGB-split glitch and a small green pixel block below it.

    On-screen text: “Hey, Ready to di”, “could calcu”

    Techniques: Kinetic type

    Camera: Static

  2. 02 · Hook · 0:02–0:02

    On a black background, a line of text assembles from scattered white and pink squares and dots that drift into place, forming a sans-serif word that reads left to right. The frame stays locked off while the glyphs lock in.

    On-screen text: “could calcu”

    Techniques: Particles, Kinetic type

    Camera: Static

  3. 03 · Hook · 0:02–0:04

    Extreme close-up of a brown human eye, locked off. A thin white ring over the iris expands into concentric circles like a radar pulse, while a centered white caption holds still.

    On-screen text: “Then they could communicate.”

    Camera: Static

  4. 04 · Hook · 0:04–0:06

    On a black field, the word They is built from white and gray 3D pixel cubes, the h tinted green. It spins up with heavy motion blur while the small gray caption could think stays locked above it.

    On-screen text: “They”, “could think”

    Techniques: Kinetic type, Speed ramp

    Camera: Static

  5. 05 · Hook · 0:06–0:08

    On a black background, the word Now, built from small blue star glyphs, slides in as a horizontal light beam sweeps across it. The scene then shows the white lowercase phrase we are teaching them, centered and still.

    On-screen text: “Now”, “we are teaching them”

    Techniques: Kinetic type, Light sweep

    Camera: Static

  6. 06 · Hook · 0:08–0:08

    On black, a blurry dot-matrix line of text in blue, green and red shows 'we are teaching them' amid scattered colored pixels. The line snaps into focus and the word becomes a glowing white 'to' as the stray pixels fade.

    On-screen text: “we are teaching them”, “to”

    Techniques: Particles, Morph, Kinetic type

    Camera: Static

  7. 07 · Hook · 0:08–0:12

    A 3D tree with silver-white foliage resolves out of a monochrome pixel-glitch on a black background. A green dot-matrix panel on the right lights up the word Heal in glowing pixels. The frame holds still as the glitch clears and the tree settles.

    On-screen text: “Heal”

    Camera: Static

  8. 08 · Hook · 0:12–0:13

    A white 3D tree with scattered point-cloud foliage stands against black, a green pixel grid and the word Hoad glow at lower right, and a glitch rectangle flashes across the canopy.

    On-screen text: “Hoad”

    Camera: Static

  9. 09 · Problem · 0:13–0:15

    Aerial top-down view of a glitched crowd on a white floor, with a central grid of dotted human faces. The words FOR All HUMAN HISTORY build across the frame, then it cuts to a black background holding a halftone portrait card and a white dotted sphere.

    On-screen text: “FOR All”, “HUMAN”, “HISTORY”

    Techniques: Kinetic type

    Camera: Static

  10. 10 · Problem · 0:15–0:17

    A white bold headline “EVERY MACHINE” scales up at the center over a black field. Behind it, a silver halftone 3D form with circular rings drifts slowly, lit by a bright white glow.

    On-screen text: “EVERY MACHINE”

    Techniques: Kinetic type

    Camera: Pull out

  11. 11 · Problem · 0:17–0:17

    A halftone dot grid flashes bright, then dims to reveal a dark 3D render of a mechanical device with cylindrical tubes and a horizontal arm. The headline WE'VE BUILT holds in white bold type across the top.

    On-screen text: “WE'VE BUILT”

    Techniques: Masking

    Camera: Static

  12. 12 · Problem · 0:17–0:20

    An abstract sphere of blue halftone dots and light streaks resolves into a pixelated world map. Large white text stacks line by line, the final line typing out with a cursor, then the scene cuts to black.

    On-screen text: “Has”, “Depended”, “On us”, “To fix it when it..”

    Techniques: Kinetic type

    Camera: Static

  13. 13 · Problem · 0:20–0:22

    The frame holds on a solid black field for the full duration. No elements, motion, or text appear; the screen remains uniformly dark from start to finish.

    Camera: Static

  14. 14 · Problem · 0:22–0:23

    On a black background, the headline “Until now” resolves from a scrambled, glitchy form into clean white text, while small red, green, blue and white squares flash and scatter around the letters.

    On-screen text: “Until now”

    Techniques: Kinetic type, Particles

    Camera: Static

  15. 15 · Problem · 0:23–0:25

    Centered white text 'Until now' on a black background. The final letter resolves from a glitched, fragmented state, the line holds, then it fades out to a fully black frame.

    On-screen text: “Until now”

    Techniques: Kinetic type

    Camera: Static

  16. 16 · Feature reveal · 0:25–0:25

    A near-black frame carries faint diagonal crosshatch grids in the top-left and bottom-right corners. Small glowing pink and red marks, dots, circles, squares and plus signs brighten and multiply across those two corners.

    Techniques: Particles

    Camera: Static

  17. 17 · Feature reveal · 0:25–0:26

    A black background holds a tree silhouette built from small multicolored letters. Bright lens flares glow at the edges and shift position between frames. The word Software sits centered in white across the canopy and trunk.

    On-screen text: “Software”

    Techniques: Light sweep

    Camera: Static

  18. 18 · Feature reveal · 0:26–0:28

    On black, a large white 'Software' headline sits over a hazy cloud of small multicolored letters. The letter swarm drifts apart and the headline fades out, then a smaller white line 'shouldn't have to wait' fades in at center.

    On-screen text: “Software”, “shouldn't have to wait”

    Techniques: Particles

    Camera: Static

  19. 19 · Feature reveal · 0:28–0:28

    The phrase 'shouldn't have to wait' sits centered in white on black, then breaks apart as the first words scatter into fine particles, leaving only 'wait' before it too fades to black.

    On-screen text: “shouldn't have to wait”

    Techniques: Kinetic type, Particles

    Camera: Static

  20. 20 · Feature reveal · 0:28–0:29

    A dense cluster of small white light particles floats in a soft central glow on black. The particle mass tilts and re-forms from a vertical block into an angled chevron shape.

    Techniques: Particles

    Camera: Static

  21. 21 · Feature reveal · 0:29–0:30

    A centered line of white text with a horizontal blur effect sits on a black background. The frame is static and locked-off throughout the short clip.

    On-screen text: “for someone to find the problem.”

    Camera: Static

  22. 22 · Feature reveal · 0:30–0:32

    White words for and to find the flank a glitchy, scan-lined image of a person at a glowing screen. The center then becomes a noise-formed figure inside a 3D wireframe box, with It should know. centered over it.

    On-screen text: “for”, “to find the”, “It should know.”

    Camera: Static

  23. 23 · Feature reveal · 0:32–0:32

    A grainy, glitch-distorted human face fills the frame, overlaid with thin white wireframe lines, small data tags like 572713, and a grid of geometric symbols on the right. The white headline sits centered over the face as the whole composition zooms in slightly.

    On-screen text: “It should investigate.”

    Camera: Static

  24. 24 · Feature reveal · 0:32–0:33

    A black abstract 3D wireframe volume holds a glitching grayscale mass, white connecting lines and small blue nodes. Red squares flicker at the edges while the centered white caption stays fixed in a locked-off frame.

    On-screen text: “It should investigate.”

    Techniques: Particles

    Camera: Static

  25. 25 · Feature reveal · 0:33–0:34

    A centered white sentence, “It should understand.”, scales gently over a black field of small glowing red squares that drift and pulse around it.

    On-screen text: “It should understand.”

    Techniques: Kinetic type, Particles

    Camera: Static

  26. 26 · Feature reveal · 0:34–0:34

    A black frame holds the white sentence centered, which scales up gently over a faint red glow. A few small red squares sit low in the frame, drifting subtly.

    On-screen text: “It should understand.”

    Techniques: Kinetic type

    Camera: Static

  27. 27 · Feature reveal · 0:34–0:36

    White text scales in over a dark grid of flickering green squares, first 'It should understand.', then 'It should fix itself.' The grid turns into falling green code as the line breaks into random glyphs and vanishes.

    On-screen text: “It should understand.”, “It should fix itself.”

    Techniques: Kinetic type, Morph

    Camera: Push in

  28. 28 · Feature reveal · 0:36–0:37

    On a black field, scattered white glyphs (crosses, circles, squares) drift in space while a tight grid of squares builds up at the lower left. A glowing phrase scales in at the right, throwing a horizontal beam of light across the frame.

    On-screen text: “It should fix itself.”

    Techniques: Light sweep, Particles

    Camera: Static

  29. 29 · Feature reveal · 0:37–0:38

    A pixelated world map assembles from scattered squares and cross marks on a black background, a bright light flare sweeping across the center. The white line of text is revealed as the flare passes over it.

    On-screen text: “of self-healing software”

    Techniques: Particles, Light sweep

    Camera: Static

  30. 30 · Feature reveal · 0:38–0:45

    A pixelated world map of small white squares, Xs and circles fades out on black behind a centered typed line. A colored glint sweeps across the text, then the line is backspaced character by character and replaced by the word Well.

    On-screen text: “Welcome to the age of self-healing software.”, “Well”

    Techniques: Kinetic type, Light sweep

    Camera: Static

  31. 31 · Product intro · 0:45–0:46

    A black screen holds a thin white text cursor centered, blinking. The word “And” types in just left of the cursor in light gray, as if being written, then the cursor continues to blink.

    On-screen text: “And”

    Techniques: Kinetic type

    Camera: Static

  32. 32 · Product intro · 0:46–0:47

    A black frame holds centered white text that types out letter by letter, building the line “And it starts with” as a new character begins. The frame stays locked off throughout the reveal.

    On-screen text: “And it starts with I”

    Techniques: Kinetic type

    Camera: Static

  33. 33 · Product intro · 0:47–0:51

    On a black field, a horizontal beam of light sweeps in from the left and passes across a pixel grid, resolving the white wordmark NEXUS and a double-chevron mark built from small checkbox squares.

    On-screen text: “NEXUS”

    Techniques: Light sweep

    Camera: Static

  34. 34 · Outro · 0:51–0:52

    On a black field, a dotted wordmark and a right-pointing chevron built from small white and blue dots glow in the center, then fade out to black.

    Camera: Static