Launchscene
PricingSign in
Explore

Verdun (F26) AI video monitoring with human operators

Verdun · Oct 2026 · 1:28 · AI-annotated · YC Fall 2026

00:00:00 / 01:28:02

The film is staged as a spy mission briefing: a classified hook, problem stats, a named operation, founder-led feature stats, then a console demo that runs one alert from detection to morning report, closing on a world map and URL. Pacing is fast (about 18 cuts per minute at 136 BPM) with typewriter text, block cursors, 3D-tilted cards over smoke, and red bounding boxes as the signature moves.

Footage neededEstimated needs: 3 capture groups — your screens or recordings · 1 official logo — reused across the film · 15 filmed passages — shoot, supply or replace · 2 graphic passages — draw or supply · 5 3D passages — build or supply

More like this

Verdun (F26) AI video monitoring with human operators, scene by scene

· 37 scenes as text
  1. 01 · Hook · 0:00–0:02

    A dark smoky briefing card: FUTURE SECURITY COUNCIL (FSC) types out letter by letter behind a block cursor, then LOCATION UNKNOWN appears below. A tilted red CLASSIFIED // EYES ONLY stamp slams in at right as blurred gray redaction bars fade in under the text.

    On-screen text: “REF. OV-01”, “VERDUN - BRIEFING”, “FUTURE SECURITY COUNCIL (FSC)”, “LOCATION UNKNOWN”, “CLASSIFIED // EYES ONLY”

    Techniques: Kinetic type

    Camera: Static

  2. 02 · Problem · 0:02–0:03

    A desaturated, misty archive shot of a stone fortress tower clinging to a cliff, fog rolling low across the valley. A serif caption fades in at the bottom, the word 'protect' emphasized in bold.

    On-screen text: “How do you protect a place no one can watch twenty-four seven?”

    Camera: Static

  3. 03 · Problem · 0:03–0:04

    Grainy, near-black archival footage of a helmeted figure standing in a dim industrial room. The words 'no one' fade in large at center as a caption line fades in along the bottom.

    On-screen text: “no one”, “How do you protect a place no one can watch twenty-four seven?”

    Camera: Static

  4. 04 · Problem · 0:04–0:05

    A security camera hangs in falling rain between two dark cliffs, shown in 3D perspective. The word no one fades in large at center while a question caption sits along the bottom.

    On-screen text: “How do you protect a place no one can watch twenty-four seven?”, “no one”

    Techniques: 3D mockup, Particles, Kinetic type

    Camera: Static

  5. 05 · Problem · 0:05–0:06

    A low-angle black-and-white shot holds on coiled barbed wire and a chain-link fence, silhouetted against bare, gnarled tree branches in a pale sky. The frame stays static while a caption sits at the bottom.

    On-screen text: “How do you protect a place no one can watch twenty-four seven?”

    Camera: Static

  6. 06 · Problem · 0:06–0:07

    A heavy metal door with a handle and hinges fills the frame in low light, flanked by two vertical streaks of glow. The shot stays locked off while a white caption holds at the bottom.

    On-screen text: “The defender has to win every night.”

    Camera: Static

  7. 07 · Problem · 0:07–0:09

    Grainy, dim footage of men seated at control consoles with round illuminated screens. A large cream serif phrase “every night” appears at center, and the small bottom caption changes to “The enemy only has to win once.”

    On-screen text: “The defender has to win every night.”, “every night”, “The enemy only has to win once.”

    Camera: Static

  8. 08 · Problem · 0:09–0:09

    A lone figure stands in a dark field at night, a faint glow pooling around them, distant lights dotting the horizon. The locked-off wide shot holds still while a caption sits centered at the bottom.

    On-screen text: “The enemy only has to win once.”

    Camera: Static

  9. 09 · Problem · 0:09–0:11

    A low-angle view of a stone fortress wall and clock tower under an overcast grey sky. The frame stays locked-off while a caption sits centered at the bottom.

    On-screen text: “The enemy only has to win once.”

    Camera: Static

  10. 10 · Problem · 0:11–0:11

    A dark iron gate wrapped in heavy chains, a pale padlock at center, held in a locked-off close-up. A large italic white word “once.” sits over the lock while a smaller white serif caption runs along the bottom.

    On-screen text: “once.”, “The enemy only has to win once.”

    Camera: Static

  11. 11 · Problem · 0:11–0:12

    Top-down aerial of a dark parking lot at night, rows of cars under a foggy vignette. The word once. holds center in large italic serif, with the caption below. Both texts stay still on a locked-off frame.

    On-screen text: “once.”, “The enemy only has to win once.”

    Camera: Static

  12. 12 · Problem · 0:12–0:13

    A grainy dark briefing screen in a HUD frame: the title types out on the left with a block cursor, a right panel with a situation map, command log and signal bars fades in, and a top-secret ticker scrolls along the bottom.

    On-screen text: “The enemy only has to win once.”, “once.”

    Techniques: Kinetic type

    Camera: Static

  13. 13 · Problem · 0:13–0:15

    A dark textured backdrop framed by a HUD with corner brackets, a map panel and a scrolling channel log on the right. The large white title MISSION BRIEFING types itself in letter by letter with a block caret, while a ticker scrolls along the bottom edge.

    On-screen text: “MISSION BRIEFING”

    Techniques: Kinetic type

    Camera: Static

  14. 14 · Problem · 0:15–0:19

    A dark textured card holds a large cream serif numeral over the caption “security cameras worldwide”, framed by a thin HUD border with a scrolling ticker at the base. The numeral and caption fade in from dim to bright over the first second.

    On-screen text: “1,000,000,000”, “security cameras worldwide”, “IHS Markit est. 2021”

    Camera: Pull out

  15. 15 · Problem · 0:19–0:22

    A dark, textured mission-briefing card. The large serif '<1%' fades in at the top left above a thin rule, with the serif line 'of camera footage is ever watched' below it. A monospace ticker scrolls along the bottom edge while a UTC clock ticks in the header.

    On-screen text: “<1%”, “of camera footage is ever watched”, “IPVM integrator survey, 2015”

    Techniques: Kinetic type

    Camera: Pull out

  16. 16 · Product intro · 0:22–0:29

    A dark terminal types out a mission briefing word by word on the left as a world map, scrolling log, and decrypt bar animate on the right, with a classification ticker scrolling along the bottom.

    On-screen text: “AGENT.”, “YOUR MISSION, IF YOU CHOOSE”, “TO ACCEPT IT...”, “IS OPERATION VERDUN.”

    Techniques: Kinetic type

    Camera: Static

  17. 17 · Product intro · 0:29–0:30

    The verdun sign-off logo, a white V mark beside a lowercase wordmark, brightens from a faint dim state to full white at center on a dark textured background, with thin concentric rings behind it.

    On-screen text: “verdun”

    Camera: Static

  18. 18 · Product intro · 0:30–0:38

    A dark secure-channel terminal fills the frame, with a world map, scrolling log and signal bars stacked on the right. White monospace lines type out across the left, then a rooftop camera feed of a man fades in over the center.

    On-screen text: “SECURE THE WORLD'S CAMERAS.”, “PROTECT SITES WORLDWIDE.”, “CHANGE SECURITY FOREVER.”, “GOOD LUCK.”

    Techniques: Kinetic type

    Camera: Push in

  19. 19 · Product intro · 0:38–0:42

    A man in a dark T-shirt talks on a rooftop with the bay behind him, inside a teal surveillance bounding box with small HUD labels; the frame sits on a dark textured border as his name types out in the lower third.

    On-screen text: “AGENT - VERIFIED”, “LIVE”, “OBJECTS 05 - THREATS 0”, “WATERLINE - CLEAR”, “ROOF ACCESS - 0.08”, “VENT · 0.91”, “AGENT SONNY TAI”, “FOUNDER OF VERDUN”

    Techniques: Kinetic type

    Camera: Pull out

  20. 20 · Feature reveal · 0:42–0:49

    A man in a dark t-shirt speaks and gestures inside a framed security-camera window on the left, overlaid with a thin HUD grid and a moving scanline. On the right, a large 85% stat sits above a caption and a five-row alert list that fills in row by row with green CLOSED BY AI and red ESCALATE tags, then the right column fades out at the end.

    On-screen text: “85%”, “of alerts closed by the AI before a person is needed”, “AGENT SONNY TAI”, “FOUNDER OF VERDUUM”, “VERDUUM 14-DAY SAMPLE”

    Camera: Static

  21. 21 · Feature reveal · 0:49–0:53

    A dark smoky backdrop frames a rooftop video of the founder on the left, overlaid with a security-camera grid and status labels. On the right, a large serif 100% stat and a coral CONFIRM THREAT button pulse between dim and bright.

    On-screen text: “100%”, “of escalations reviewed by a person, in real time”, “EVERY ESCALATION, EVERY NIGHT”, “AGENT SONNY TAI”, “FOUNDER OF VERDUN”

    Camera: Static

  22. 22 · Feature reveal · 0:53–0:57

    A founder talks on a rooftop inside a camera-feed frame on the left, grid and LIVE badge overlaid. Right, a large 24/7 headline glitches in over a tagline, then eight surveillance thumbnails pop in. A white fade closes the shot.

    On-screen text: “24/7”, “live monitoring. Every camera, every night.”, “AGENT SONNY TAI”, “FOUNDER OF VERDUN”

    Techniques: Split screen, Kinetic type

    Camera: Static

  23. 23 · Demo · 0:57–0:59

    A man in a black tee stands on a rooftop inside a green tracking box, against a desaturated backdrop of buildings and water. Corner HUD readouts show a camera label and a running timestamp. He speaks and shifts his hands slightly as the locked-off frame holds.

    On-screen text: “VERDUN 80 - CAM 02 - LIVE”, “AGENT.0.98”, “REC 08:14:52”

    Camera: Static

  24. 24 · Demo · 0:59–0:59

    Desaturated shot of a man in a dark t-shirt standing on a rooftop, framed by a thin teal HUD rectangle with corner ticks and small status readouts. The white serif title OPERATION VERDUN holds centered across the frame.

    On-screen text: “OPERATION VERDUN”

    Camera: Static

  25. 25 · Demo · 0:59–1:00

    A man in a black tee is framed like a camera feed, the serif title OPERATION VERDUN held across the frame; it cuts to the alert card, tilted in 3D over a dark smoky backdrop.

    On-screen text: “AGENT · 0.98”, “OPERATION VERDUN”

    Techniques: 3D mockup

    Camera: Static

  26. 26 · Demo · 1:00–1:01

    A dark smoky backdrop holds a tilted alert card: a grayscale CCTV clip of a person boxed in red on the left, and a detail panel reading Riverside Depot, INTRUSION with a REVIEW button on the right. The card stays static as faint smoke drifts behind it.

    On-screen text: “OPERATOR CONSOLE”, “DRAMATIZATION”

    Camera: Static

  27. 27 · Demo · 1:01–1:04

    A dark Alarm Queue console panel sits at a 3D angle over a smoky gray backdrop, listing six camera alerts with severity and status badges. A serif caption on the right reads ~85% of alerts closed by AI alone. The bottom HIGH row flips from VLM ANALYZING to SUGGESTED: ESCALATE.

    On-screen text: “OPERATOR CONSOLE”, “~85% of alerts closed by AI alone”, “14-day sample”, “DRAMATIZATION”

    Techniques: 3D mockup

    Camera: Static

  28. 28 · Demo · 1:04–1:06

    A tilted security console UI hovers in dark smoky space, its left panel playing a night-vision clip with a red PERSON box around a figure. The camera pushes in on the panel while the caption “Reviewed by a person” holds on the right.

    On-screen text: “Reviewed by a person”, “DRAMATIZATION”

    Techniques: 3D mockup, UI zoom

    Camera: Push in

  29. 29 · Demo · 1:06–1:08

    A dark help panel fades in over a smoky backdrop, showing two columns: an AI announcement log with a red hang-up button, and a Live Talk panel with an orange Talk button and a 118s timer. Corner labels read OPERATOR CONSOLE and DRAMATIZATION.

    On-screen text: “OPERATOR CONSOLE”, “DRAMATIZATION”

    Camera: Static

  30. 30 · Demo · 1:08–1:10

    A dark textured backdrop frames a night-vision CCTV feed of a figure walking past a house, locked in a red PERSON bounding box. The console HUD carries a blinking REC dot, a live-speaker indicator, and a ticking timestamp.

    On-screen text: “OPERATOR CONSOLE”, “DRAMATIZATION”

    Camera: Static

  31. 31 · Demo · 1:10–1:11

    A grainy, scanlined night-vision feed shows a figure walking past a house, framed by a red PERSON box and console labels. A white daily monitoring summary card fades in quickly over the feed, listing the incident time and camera.

    On-screen text: “DRAMATIZATION”

    Camera: Static

  32. 32 · Demo · 1:11–1:14

    A white report card, tilted in 3D on a dark smoky backdrop, fills its checklist row by row: Detected, Screened, Confirmed, Stopped, then Reported 8:00 AM, each line popping in with a checkmark. The card fades out, leaving the smoke and the corner labels.

    On-screen text: “OPERATOR CONSOLE”, “DRAMATIZATION”

    Techniques: 3D mockup, Kinetic type

    Camera: Static

  33. 33 · Demo · 1:14–1:14

    On a dark smoky field, a wall of live surveillance feeds assembles, each a small video tile tagged LIVE with a location caption. Two tiles fade in first, then three more join to fill the top row and a second row.

    On-screen text: “DRAMATIZATION”

    Techniques: Split screen

    Camera: Static

  34. 34 · Demo · 1:14–1:18

    A grid of twelve night surveillance feeds fills the frame, each stamped with a red LIVE badge and a location caption. The badges flip to green WATCHED, a header reads 12 FEEDS · 12 WATCHING, and a large translucent word Watched overlays the grid before it fades to black.

    On-screen text: “12 FEEDS · 12 WATCHING”, “Watched”

    Techniques: Split screen, Kinetic type

    Camera: Static

  35. 35 · Demo · 1:18–1:19

    A dark 4x3 grid of surveillance feeds fills the frame, each with a green WATCHED tag and a location caption. The large white serif word Watched. sits centered over the middle row, static. Small monospace text reads 12 FEEDS - 12 WATCHING top left and DRAMATIZATION bottom right.

    On-screen text: “Watched.”, “DRAMATIZATION”

    Camera: Static

  36. 36 · Other · 1:19–1:23

    A dark dotted world map fills the frame as red dots light up across continents under a HUD header and bottom ticker. On the left, OPERATION VERDUN and STATUS: IN FULL FORCE type in with a glitch effect, then a large gray verdun wordmark fades in at the center.

    On-screen text: “OPERATION VERDUN”, “STATUS: IN FULL FORCE”, “verdun”

    Techniques: Kinetic type

    Camera: Static

  37. 37 · CTA · 1:23–1:28

    The verdun wordmark and V mark sit centered on a dark smoky texture. Below it, verdun.ai types in with a blinking cursor, then BACKED BY Y COMBINATOR types in beside a small orange Y mark. The frame fades to black.

    On-screen text: “verdun.ai”, “BACKED BY Y COMBINATOR”

    Camera: Static