HillStar · B2B · Oct 2026
Verdun (F26) AI video monitoring with human operators
Verdun · Oct 2026 · 1:28 · AI-annotated · YC Fall 2026
The film is staged as a spy mission briefing: a classified hook, problem stats, a named operation, founder-led feature stats, then a console demo that runs one alert from detection to morning report, closing on a world map and URL. Pacing is fast (about 18 cuts per minute at 136 BPM) with typewriter text, block cursors, 3D-tilted cards over smoke, and red bounding boxes as the signature moves.
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Verdun (F26) AI video monitoring with human operators, scene by scene
· 37 scenes as text
01 · Hook · 0:00–0:02
A dark smoky briefing card: FUTURE SECURITY COUNCIL (FSC) types out letter by letter behind a block cursor, then LOCATION UNKNOWN appears below. A tilted red CLASSIFIED // EYES ONLY stamp slams in at right as blurred gray redaction bars fade in under the text.
On-screen text: “REF. OV-01”, “VERDUN - BRIEFING”, “FUTURE SECURITY COUNCIL (FSC)”, “LOCATION UNKNOWN”, “CLASSIFIED // EYES ONLY”
Techniques: Kinetic type
Camera: Static
02 · Problem · 0:02–0:03
A desaturated, misty archive shot of a stone fortress tower clinging to a cliff, fog rolling low across the valley. A serif caption fades in at the bottom, the word 'protect' emphasized in bold.
On-screen text: “How do you protect a place no one can watch twenty-four seven?”
Camera: Static
03 · Problem · 0:03–0:04
Grainy, near-black archival footage of a helmeted figure standing in a dim industrial room. The words 'no one' fade in large at center as a caption line fades in along the bottom.
On-screen text: “no one”, “How do you protect a place no one can watch twenty-four seven?”
Camera: Static
04 · Problem · 0:04–0:05
A security camera hangs in falling rain between two dark cliffs, shown in 3D perspective. The word no one fades in large at center while a question caption sits along the bottom.
On-screen text: “How do you protect a place no one can watch twenty-four seven?”, “no one”
Techniques: 3D mockup, Particles, Kinetic type
Camera: Static
05 · Problem · 0:05–0:06
A low-angle black-and-white shot holds on coiled barbed wire and a chain-link fence, silhouetted against bare, gnarled tree branches in a pale sky. The frame stays static while a caption sits at the bottom.
On-screen text: “How do you protect a place no one can watch twenty-four seven?”
Camera: Static
06 · Problem · 0:06–0:07
A heavy metal door with a handle and hinges fills the frame in low light, flanked by two vertical streaks of glow. The shot stays locked off while a white caption holds at the bottom.
On-screen text: “The defender has to win every night.”
Camera: Static
07 · Problem · 0:07–0:09
Grainy, dim footage of men seated at control consoles with round illuminated screens. A large cream serif phrase “every night” appears at center, and the small bottom caption changes to “The enemy only has to win once.”
On-screen text: “The defender has to win every night.”, “every night”, “The enemy only has to win once.”
Camera: Static
08 · Problem · 0:09–0:09
A lone figure stands in a dark field at night, a faint glow pooling around them, distant lights dotting the horizon. The locked-off wide shot holds still while a caption sits centered at the bottom.
On-screen text: “The enemy only has to win once.”
Camera: Static
09 · Problem · 0:09–0:11
A low-angle view of a stone fortress wall and clock tower under an overcast grey sky. The frame stays locked-off while a caption sits centered at the bottom.
On-screen text: “The enemy only has to win once.”
Camera: Static
10 · Problem · 0:11–0:11
A dark iron gate wrapped in heavy chains, a pale padlock at center, held in a locked-off close-up. A large italic white word “once.” sits over the lock while a smaller white serif caption runs along the bottom.
On-screen text: “once.”, “The enemy only has to win once.”
Camera: Static
11 · Problem · 0:11–0:12
Top-down aerial of a dark parking lot at night, rows of cars under a foggy vignette. The word once. holds center in large italic serif, with the caption below. Both texts stay still on a locked-off frame.
On-screen text: “once.”, “The enemy only has to win once.”
Camera: Static
12 · Problem · 0:12–0:13
A grainy dark briefing screen in a HUD frame: the title types out on the left with a block cursor, a right panel with a situation map, command log and signal bars fades in, and a top-secret ticker scrolls along the bottom.
On-screen text: “The enemy only has to win once.”, “once.”
Techniques: Kinetic type
Camera: Static
13 · Problem · 0:13–0:15
A dark textured backdrop framed by a HUD with corner brackets, a map panel and a scrolling channel log on the right. The large white title MISSION BRIEFING types itself in letter by letter with a block caret, while a ticker scrolls along the bottom edge.
On-screen text: “MISSION BRIEFING”
Techniques: Kinetic type
Camera: Static
14 · Problem · 0:15–0:19
A dark textured card holds a large cream serif numeral over the caption “security cameras worldwide”, framed by a thin HUD border with a scrolling ticker at the base. The numeral and caption fade in from dim to bright over the first second.
On-screen text: “1,000,000,000”, “security cameras worldwide”, “IHS Markit est. 2021”
Camera: Pull out
15 · Problem · 0:19–0:22
A dark, textured mission-briefing card. The large serif '<1%' fades in at the top left above a thin rule, with the serif line 'of camera footage is ever watched' below it. A monospace ticker scrolls along the bottom edge while a UTC clock ticks in the header.
On-screen text: “<1%”, “of camera footage is ever watched”, “IPVM integrator survey, 2015”
Techniques: Kinetic type
Camera: Pull out
16 · Product intro · 0:22–0:29
A dark terminal types out a mission briefing word by word on the left as a world map, scrolling log, and decrypt bar animate on the right, with a classification ticker scrolling along the bottom.
On-screen text: “AGENT.”, “YOUR MISSION, IF YOU CHOOSE”, “TO ACCEPT IT...”, “IS OPERATION VERDUN.”
Techniques: Kinetic type
Camera: Static
17 · Product intro · 0:29–0:30
The verdun sign-off logo, a white V mark beside a lowercase wordmark, brightens from a faint dim state to full white at center on a dark textured background, with thin concentric rings behind it.
On-screen text: “verdun”
Camera: Static
18 · Product intro · 0:30–0:38
A dark secure-channel terminal fills the frame, with a world map, scrolling log and signal bars stacked on the right. White monospace lines type out across the left, then a rooftop camera feed of a man fades in over the center.
On-screen text: “SECURE THE WORLD'S CAMERAS.”, “PROTECT SITES WORLDWIDE.”, “CHANGE SECURITY FOREVER.”, “GOOD LUCK.”
Techniques: Kinetic type
Camera: Push in
19 · Product intro · 0:38–0:42
A man in a dark T-shirt talks on a rooftop with the bay behind him, inside a teal surveillance bounding box with small HUD labels; the frame sits on a dark textured border as his name types out in the lower third.
On-screen text: “AGENT - VERIFIED”, “LIVE”, “OBJECTS 05 - THREATS 0”, “WATERLINE - CLEAR”, “ROOF ACCESS - 0.08”, “VENT · 0.91”, “AGENT SONNY TAI”, “FOUNDER OF VERDUN”
Techniques: Kinetic type
Camera: Pull out
20 · Feature reveal · 0:42–0:49
A man in a dark t-shirt speaks and gestures inside a framed security-camera window on the left, overlaid with a thin HUD grid and a moving scanline. On the right, a large 85% stat sits above a caption and a five-row alert list that fills in row by row with green CLOSED BY AI and red ESCALATE tags, then the right column fades out at the end.
On-screen text: “85%”, “of alerts closed by the AI before a person is needed”, “AGENT SONNY TAI”, “FOUNDER OF VERDUUM”, “VERDUUM 14-DAY SAMPLE”
Camera: Static
21 · Feature reveal · 0:49–0:53
A dark smoky backdrop frames a rooftop video of the founder on the left, overlaid with a security-camera grid and status labels. On the right, a large serif 100% stat and a coral CONFIRM THREAT button pulse between dim and bright.
On-screen text: “100%”, “of escalations reviewed by a person, in real time”, “EVERY ESCALATION, EVERY NIGHT”, “AGENT SONNY TAI”, “FOUNDER OF VERDUN”
Camera: Static
22 · Feature reveal · 0:53–0:57
A founder talks on a rooftop inside a camera-feed frame on the left, grid and LIVE badge overlaid. Right, a large 24/7 headline glitches in over a tagline, then eight surveillance thumbnails pop in. A white fade closes the shot.
On-screen text: “24/7”, “live monitoring. Every camera, every night.”, “AGENT SONNY TAI”, “FOUNDER OF VERDUN”
Techniques: Split screen, Kinetic type
Camera: Static
23 · Demo · 0:57–0:59
A man in a black tee stands on a rooftop inside a green tracking box, against a desaturated backdrop of buildings and water. Corner HUD readouts show a camera label and a running timestamp. He speaks and shifts his hands slightly as the locked-off frame holds.
On-screen text: “VERDUN 80 - CAM 02 - LIVE”, “AGENT.0.98”, “REC 08:14:52”
Camera: Static
24 · Demo · 0:59–0:59
Desaturated shot of a man in a dark t-shirt standing on a rooftop, framed by a thin teal HUD rectangle with corner ticks and small status readouts. The white serif title OPERATION VERDUN holds centered across the frame.
On-screen text: “OPERATION VERDUN”
Camera: Static
25 · Demo · 0:59–1:00
A man in a black tee is framed like a camera feed, the serif title OPERATION VERDUN held across the frame; it cuts to the alert card, tilted in 3D over a dark smoky backdrop.
On-screen text: “AGENT · 0.98”, “OPERATION VERDUN”
Techniques: 3D mockup
Camera: Static
26 · Demo · 1:00–1:01
A dark smoky backdrop holds a tilted alert card: a grayscale CCTV clip of a person boxed in red on the left, and a detail panel reading Riverside Depot, INTRUSION with a REVIEW button on the right. The card stays static as faint smoke drifts behind it.
On-screen text: “OPERATOR CONSOLE”, “DRAMATIZATION”
Camera: Static
27 · Demo · 1:01–1:04
A dark Alarm Queue console panel sits at a 3D angle over a smoky gray backdrop, listing six camera alerts with severity and status badges. A serif caption on the right reads ~85% of alerts closed by AI alone. The bottom HIGH row flips from VLM ANALYZING to SUGGESTED: ESCALATE.
On-screen text: “OPERATOR CONSOLE”, “~85% of alerts closed by AI alone”, “14-day sample”, “DRAMATIZATION”
Techniques: 3D mockup
Camera: Static
28 · Demo · 1:04–1:06
A tilted security console UI hovers in dark smoky space, its left panel playing a night-vision clip with a red PERSON box around a figure. The camera pushes in on the panel while the caption “Reviewed by a person” holds on the right.
On-screen text: “Reviewed by a person”, “DRAMATIZATION”
Techniques: 3D mockup, UI zoom
Camera: Push in
29 · Demo · 1:06–1:08
A dark help panel fades in over a smoky backdrop, showing two columns: an AI announcement log with a red hang-up button, and a Live Talk panel with an orange Talk button and a 118s timer. Corner labels read OPERATOR CONSOLE and DRAMATIZATION.
On-screen text: “OPERATOR CONSOLE”, “DRAMATIZATION”
Camera: Static
30 · Demo · 1:08–1:10
A dark textured backdrop frames a night-vision CCTV feed of a figure walking past a house, locked in a red PERSON bounding box. The console HUD carries a blinking REC dot, a live-speaker indicator, and a ticking timestamp.
On-screen text: “OPERATOR CONSOLE”, “DRAMATIZATION”
Camera: Static
31 · Demo · 1:10–1:11
A grainy, scanlined night-vision feed shows a figure walking past a house, framed by a red PERSON box and console labels. A white daily monitoring summary card fades in quickly over the feed, listing the incident time and camera.
On-screen text: “DRAMATIZATION”
Camera: Static
32 · Demo · 1:11–1:14
A white report card, tilted in 3D on a dark smoky backdrop, fills its checklist row by row: Detected, Screened, Confirmed, Stopped, then Reported 8:00 AM, each line popping in with a checkmark. The card fades out, leaving the smoke and the corner labels.
On-screen text: “OPERATOR CONSOLE”, “DRAMATIZATION”
Techniques: 3D mockup, Kinetic type
Camera: Static
33 · Demo · 1:14–1:14
On a dark smoky field, a wall of live surveillance feeds assembles, each a small video tile tagged LIVE with a location caption. Two tiles fade in first, then three more join to fill the top row and a second row.
On-screen text: “DRAMATIZATION”
Techniques: Split screen
Camera: Static
34 · Demo · 1:14–1:18
A grid of twelve night surveillance feeds fills the frame, each stamped with a red LIVE badge and a location caption. The badges flip to green WATCHED, a header reads 12 FEEDS · 12 WATCHING, and a large translucent word Watched overlays the grid before it fades to black.
On-screen text: “12 FEEDS · 12 WATCHING”, “Watched”
Techniques: Split screen, Kinetic type
Camera: Static
35 · Demo · 1:18–1:19
A dark 4x3 grid of surveillance feeds fills the frame, each with a green WATCHED tag and a location caption. The large white serif word Watched. sits centered over the middle row, static. Small monospace text reads 12 FEEDS - 12 WATCHING top left and DRAMATIZATION bottom right.
On-screen text: “Watched.”, “DRAMATIZATION”
Camera: Static
36 · Other · 1:19–1:23
A dark dotted world map fills the frame as red dots light up across continents under a HUD header and bottom ticker. On the left, OPERATION VERDUN and STATUS: IN FULL FORCE type in with a glitch effect, then a large gray verdun wordmark fades in at the center.
On-screen text: “OPERATION VERDUN”, “STATUS: IN FULL FORCE”, “verdun”
Techniques: Kinetic type
Camera: Static
37 · CTA · 1:23–1:28
The verdun wordmark and V mark sit centered on a dark smoky texture. Below it, verdun.ai types in with a blinking cursor, then BACKED BY Y COMBINATOR types in beside a small orange Y mark. The frame fades to black.
On-screen text: “verdun.ai”, “BACKED BY Y COMBINATOR”
Camera: Static







