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Caladh Eclipse

Caladh · Nov 2026 · 1:01 · AI-annotated · YC Fall 2026

00:00:00 / 01:01:02

A cinematic defense product film that opens on the ECLIPSE title over a night harbor, then alternates locked-off 3D threat shots with flat red-on-black HUD interfaces to walk through one continuous detect, alert, decide and deny sequence, closing on the Caladh brand lockup and contact email.

Footage neededEstimated needs: 1 capture group — your screens or recordings · 1 official logo — reused across the film · 1 filmed passage — shoot, supply or replace · 14 3D passages — build or supply

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Caladh Eclipse, scene by scene

· 24 scenes as text
  1. 01 · Product intro · 0:00–0:00

    A dark 3D harbor fades in at dusk: a ship and container pier on the right, a small floating platform with a mast in the center. The title and tagline rest on the left, a brand logo top left, over the still water.

    On-screen text: “CALADH”, “ECLIPSE”, “Anti-drone maritime defense”

    Techniques: 3D mockup

    Camera: Static

  2. 02 · Product intro · 0:00–0:06

    A dark harbor at night, a small floating sensor buoy centered in the water, framed by a targeting reticle with a rotating dashed ring. A container port and ship sit right. The ECLIPSE title and subtitle hold left while a scanning readout types in top right.

    On-screen text: “ECLIPSE”, “Anti-drone maritime defense”, “SCANNING · NO THREATS DETECTED”

    Techniques: 3D mockup

    Camera: Static

  3. 03 · Problem · 0:06–0:09

    A dark cylindrical underwater vehicle glides through deep blue water beneath shafts of surface light, then tilts and dives as a large creature breaches above and the craft sinks out of frame. Fine particles drift throughout.

    Techniques: Particles, Parallax

    Camera: Pan

  4. 04 · Problem · 0:09–0:10

    A dark submarine silhouette moves right along the glowing waterline in deep blue water, trailing a burst of white bubbles behind it. Faint light rays filter down from the surface as the camera tracks alongside the hull.

    Camera: Static

  5. 05 · Problem · 0:10–0:13

    A dark submarine cuts through calm night water, its wake churning white, as the camera retreats and pans to reveal a distant city skyline of scattered lights. A glowing cyan line traces the wave crest in the foreground at the start.

    Techniques: 3D mockup

    Camera: Push in

  6. 06 · Demo · 0:13–0:16

    A black boat silhouette glides across dark water at night, held inside red targeting brackets in a locked-off frame. A red HUD block grows at the upper right: the headline underlines itself, then bearing and class data lines drop in beneath.

    On-screen text: “UNIDENTIFIED - SURFACE VESSEL”, “HOSTILE USV - APPROACHING RESTRICTED AREA”, “FOR 03 - BRG 273 - 9 kn”, “CLASS: USV - INBOUND”

    Techniques: Masking

    Camera: Static

  7. 07 · Demo · 0:16–0:19

    A 3D night harbor with a lit city skyline and a ship on dark water. A red targeting box locks the vessel, labeled TARGET LOCKED, while HUD panels show telemetry and a radar sweep. The camera zooms in on the ship as the corner label switches from WIDE to ZOOM.

    Techniques: UI zoom

    Camera: Push in

  8. 08 · Demo · 0:19–0:22

    A dark underwater 3D scene, locked-off: a submarine silhouette sits left with a red targeting bracket, projecting a red wireframe sonar cone to the right, while a ship's wake churns the surface above. A red monospace HUD label with leader lines types in at center, reading HOSTILE UUV - APPROACHING RESTRICTED AREA with tracking data.

    On-screen text: “HOSTILE UUV - APPROACHING RESTRICTED AREA”

    Camera: Static

  9. 09 · Demo · 0:22–0:25

    A split-screen instrument panel: left shows a dark underwater nose cam with a red crosshair and HUD scales, right shows a fan-shaped orange sonar return. Red telemetry readouts tick and the comms link bars blink.

    Techniques: Split screen

    Camera: Static

  10. 10 · Demo · 0:25–0:28

    A dark tactical radar interface displays red hostile tracks and blue friendly units on a grid map. The top left status label updates to indicate hostile tracks while a dashed line connects a ship to shore ops.

    Camera: Static

  11. 11 · Demo · 0:28–0:28

    A dissolve resolves into a dim control room where two operators sit silhouetted from behind, facing a wall of glowing screens. The main display shows a tactical map with hostile tracks and a harbour camera feed, flanked by data tables and a gauge.

    Camera: Static

  12. 12 · Demo · 0:28–0:31

    A dark control room with two silhouetted operators facing a glowing tactical display. The main screen shows an orange hostile-approach alert, track readouts, and a small boat video feed; smaller monitors line the desk. The frame is locked off.

    Techniques: 3D mockup

    Camera: Static

  13. 13 · Demo · 0:31–0:34

    A dark command dashboard fills the frame. Two checkboxes tick green in the central ECLIPSE panel, then the outlined AUTO-RESPOND button fills solid green and relabels to SYSTEM ENGAGED. The event log at the bottom scrolls up to record the decision.

    Camera: Static

  14. 14 · Demo · 0:34–0:38

    A dark angular sensor device stands on a night dock with a warship behind it. A dashed radar ring with a sweeping blue arc surrounds it; when the threat is detected the brackets and text turn green and a green light ring ignites at the device collar.

    On-screen text: “SCANNING · NO THREATS DETECTED”, “THREAT DETECTED· ECLIPSE ACTIVATED”

    Techniques: 3D mockup

    Camera: Static

  15. 15 · Demo · 0:38–0:41

    A dark tactical dashboard fills the frame: a map with a dashed green zone and three blue nodes, red track lines entering from the left, a live boat feed top right, and a tracks table and event log below. New log lines appear as the clock ticks.

    Camera: Static

  16. 16 · Demo · 0:41–0:42

    A wide 3D render of a calm, misty lake at dusk, a low black submarine silhouette glides rightward across the water leaving a thin white wake. A green mast light glows as the vessel drifts toward the tree-lined horizon.

    Camera: Static

  17. 17 · Demo · 0:42–0:44

    A night infrared view of a ship inside a red targeting box, framed by a telemetry HUD. The feed then tears apart with horizontal glitch bands and static, the ship vanishes, and red warning labels stack up on the right.

    Camera: Static

  18. 18 · Demo · 0:44–0:45

    A black telemetry HUD fills the frame. Red status boxes list GNSS LOST, SATCOM LINK LOST and COMMS LOST on the right, a heading bar ticks from 086 to 085 at top, and a radar disc reads NO DATA at bottom right. The center shows NO VIDEO over a thin crosshair.

    Camera: Static

  19. 19 · Demo · 0:45–0:48

    A dark submarine silhouette sits at the surface of a deep blue 3D sea, god rays and floating particles filling the water. A red wireframe sonar grid beams out from its bow, then dissolves as the hull holds still.

    Techniques: Particles

    Camera: Static

  20. 20 · Demo · 0:48–0:50

    A split-screen interface displays a static-filled camera feed on the left and an orange sonar cone on the right. Red and yellow text overlays indicate system failures such as 'COMMS LOST' and 'NO SIGNAL'.

    On-screen text: “UV-3 • NOSE CAM”, “090”, “05:42:27”, “SONAR • 100 m”, “MASTER CAUTION”, “COMMS LOST”, “NAV DEGRADED”, “VIDEO DEGRADED”, “NO SIGNAL”, “DEPTH 5.2 m • ALT --- · HDG 090° • SPD 1.9 kn · TGT RNG --- · NAV DEGRADED · COMMS LOST · NAV · COMMS • LINK TO LAUNCH · VEHICLE · DEPTH 5.2 m • HDG 090° • PICH”

    Techniques: Split screen

    Camera: Static

  21. 21 · Demo · 0:50–0:51

    A black submarine HUD holds still, split into two panels: left, a nose cam frame with NO VIDEO and a crosshair; right, a sonar cone reading NO SIGNAL. Red fault tags stack at top right; a bottom bar shows NAV INVALID, COMMS LOST, and depth ticking 5.5 to 5.6 m.

    Techniques: Split screen

    Camera: Static

  22. 22 · Demo · 0:51–0:54

    Two silhouetted operators face a wall-sized tactical screen in a dark control room, a green banner holding THREATS CONTAINED. The locked-off shot dissolves into a night harbor, a hard-hatted worker standing on a platform beside a lighthouse and a ship's mast.

    Techniques: 3D mockup

    Camera: Static

  23. 23 · Outro · 0:54–0:58

    A dark night harbor holds a small yellow-based buoy with a tall antenna mast, a lit ship and pier behind it. White headline text fades in on the left, then the scene cuts to a black field where the Caladh ring logo and wordmark appear centered.

    On-screen text: “ECLIPSE”, “Detect and deny drone threats,”, “above and below the waterline.”, “CALADH”

    Techniques: 3D mockup

    Camera: Static

  24. 24 · CTA · 0:58–1:01

    A dark textured field holds a white woven-ring logo above the wordmark CALADH. The email [email protected] fades in beneath, and the lockup holds still.

    On-screen text: “[email protected]”

    Camera: Static