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Introducing Warp Code | The fastest way from prompt to production

Warp · Sep 2025 · 2:57 · AI-annotated

00:00:00 / 02:57:22

The video intercuts a live-action Western film set, where the presenter rides a horse and breaks the fourth wall, with dark Warp terminal windows that float over the same set blurred into the background. Its signature move is the blur-to-focus snap that brings UI windows into sharp view over the dusty street, punctuated by bold yellow callouts in a heavy outlined Western typeface.

Footage neededEstimated needs: 1 capture group — your screens or recordings · 7 filmed passages — shoot, supply or replace · 6 3D passages — build or supply

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Introducing Warp Code | The fastest way from prompt to production, scene by scene

· 29 scenes as text
  1. 01 · Product intro · 0:00–0:14

    A bearded man in glasses and a white t-shirt rides a horse through a Western town set, talking to camera. The shot opens as a small circular window that widens to full frame. Extras in cowboy hats ride past a wooden sheriff office.

    Techniques: Masking

    Camera: Pull out

  2. 02 · Social proof · 0:14–0:17

    A bearded man in a white t-shirt and glasses sits on a bench in a sunlit Western town set, extras in period costume moving behind him. Two yellow callouts with black outlines flank him: #1 Terminal Bench on the left, #3 SWE-Bench Verified on the right.

    On-screen text: “#1”, “TERMINAL BENCH”, “#3”, “SWE-BENCH VERIFIED”

    Camera: Static

  3. 03 · Problem · 0:17–0:31

    A man in a white t-shirt and glasses sits on a brown horse, facing the camera and talking, in a dusty Western town set. Extras in period costume walk past wooden storefronts. The camera slowly pulls back to reveal the full horse and the street.

    Camera: Pull out

  4. 04 · Demo · 0:31–0:36

    A dark Warp window sharpens from blur into focus over a defocused Western town set. A cursor slides in from the lower right, hovers the Open repository card and pops a small tooltip.

    Techniques: Cursor demo

    Camera: Static

  5. 05 · Demo · 0:36–0:42

    A dark terminal window in 3D perspective shows the WARP.md markdown file; the document scrolls upward through Build and Run, Testing, Linting and Formatting, Platform Setup and Architecture Overview sections while a white cursor hovers. The window floats over a blurred outdoor backdrop with a brick wall and car.

    Techniques: 3D mockup, Cursor demo

    Camera: Pull out

  6. 06 · Demo · 0:42–0:45

    A terminal window with a split view: raw markdown on the left, rendered document on the right. The shot starts blurred and snaps into focus as a hand cursor hovers over the preview pane.

    Techniques: Cursor demo

    Camera: Static

  7. 07 · Demo · 0:45–0:47

    A dark terminal window floats over a blurred outdoor backdrop. It opens on a markdown file with code and preview panes, then reframes to the prompt line where a caret types a short command above a model selector.

    Techniques: UI zoom, Cursor demo

    Camera: Static

  8. 08 · Demo · 0:47–0:51

    A dark app window sits locked over a blurred outdoor scene. A GitHub issue panel sharpens into focus, a $EDITOR dropdown opens on the right with the $EDITOR row highlighted, then the panel slides down out of frame.

    Camera: Static

  9. 09 · Demo · 0:51–0:55

    A dark chat window sits over a blurred outdoor backdrop, showing a user prompt asking the agent to recap a branch, with a Thinking status line below. A white cursor drifts across the window while the frame stays locked off.

    Techniques: Cursor demo

    Camera: Static

  10. 10 · Demo · 0:55–1:01

    A dark editor window floats over a blurred beach. The left chat panel types out messages and stacks git command boxes; the right diff view scrolls through code. A hand cursor glides across, hovering and clicking elements.

    Techniques: Cursor demo

    Camera: Static

  11. 11 · Demo · 1:01–1:01

    A split editor view fills the screen, markdown notes on the left, Rust code on the right, a terminal line at the bottom. A small review window with a hand cursor vanishes in the first beat, leaving the main interface.

    Techniques: Cursor demo

    Camera: Static

  12. 12 · Demo · 1:01–1:09

    A dark terminal window floats in 3D perspective over a blurred outdoor backdrop, pulling into focus. The prompt types “run my project”, highlights it, then swaps to “cargo check --workspace” and types “cargo run --features”, ending on the full terminal with code.

    Techniques: 3D mockup, Cursor demo

    Camera: Static

  13. 13 · Demo · 1:09–1:30

    A dark split terminal shows a Rust backtrace on the left and source on the right; the left pane scrolls to new compiling lines while a caret types a fix note into the agent box, then an @-mention file dropdown opens as the background blurs.

    Techniques: Cursor demo

    Camera: Static

  14. 14 · Demo · 1:30–1:39

    A tilted Warp window floats over a blurred desk, its left chat panel streaming an agent reply that expands into a checkbox task list while a cursor clicks between the panes; the right pane holds static Rust code.

    Techniques: 3D mockup, Cursor demo

    Camera: Static

  15. 15 · Demo · 1:39–1:44

    A dark settings window floats over a blurred outdoor backdrop. The agent profiles list scrolls up while the cursor moves, then the Opus Planning card zooms forward to fill the frame as the rest of the interface blurs.

    Techniques: Cursor demo, UI zoom

    Camera: Static

  16. 16 · Demo · 1:44–1:52

    A dark editor window floats over a blurred coastal backdrop, split into an agent chat pane left and a code diff pane right. A white cursor glides to the top-right corner and hovers a button, popping an “Open file” tooltip.

    Techniques: Cursor demo

    Camera: Static

  17. 17 · Demo · 1:52–1:56

    A dark code editor window floats over a blurred outdoor backdrop, showing Rust source with line 129 highlighted. A text cursor moves down the lines, a chat note slides into the top right, then the window reframes smaller to reveal a terminal line running cargo check.

    Techniques: Cursor demo, UI zoom

    Camera: Static

  18. 18 · Demo · 1:56–1:57

    A dark terminal window floats over a blurred outdoor photo. The prompt line and the cargo check command sit at the top, then hundreds of Checking lines stream in rapidly to fill the window, ending on a progress bar; a mouse pointer hovers in the center.

    Techniques: Cursor demo, Speed ramp

    Camera: Static

  19. 19 · Demo · 1:57–2:02

    A dark code editor window with a file-tree sidebar floats over a blurred outdoor backdrop. A cursor scrolls the tree and hovers over folders, then the window zooms out to reveal more code lines in the main panel.

    Techniques: Cursor demo, UI zoom

    Camera: Static

  20. 20 · Demo · 2:02–2:07

    A dark terminal window hovers over a blurred beach backdrop. The cargo check log scrolls past checking lines, then a red mismatched-types error with code snippets and notes fills the lower half. A white cursor rests mid-screen.

    Camera: Static

  21. 21 · Demo · 2:07–2:11

    A dark code editor window sits over a blurred outdoor backdrop. A diff panel rises from the bottom offering a one-line fix, and the cursor moves to the highlighted Accept button and clicks it, marking the corrected line green.

    Techniques: Cursor demo

    Camera: Static

  22. 22 · Demo · 2:11–2:12

    A dark terminal window floats in 3D perspective over a blurred beach backdrop. It shows cargo check output with red error lines and a green diff line, while a hand cursor rests at the right edge; the bottom prompt reads cargo build.

    Techniques: 3D mockup

    Camera: Static

  23. 23 · Demo · 2:12–2:16

    A code editor interface displays a terminal pane on the left with scrolling build logs and two code panes on the right with Rust code. A mouse cursor is visible in the terminal pane, set against a blurred office background.

    Techniques: Cursor demo

    Camera: Static

  24. 24 · Demo · 2:16–2:22

    A dark monitor in 3D perspective, tilted against a blurred dock background, shows a split terminal: the left pane lists project files with a pointer over one entry, and the right pane fills with red code as an editor opens. The screen defocuses at the end.

    Techniques: 3D mockup

    Camera: Static

  25. 25 · Demo · 2:22–2:32

    A dark editor window tilts in 3D perspective over a blurred desk. The left chat pane scrolls as the agent's reply and git commands appear, the right diff panes swap from Rust source to a markdown guide, and a cursor hovers over the text.

    Techniques: 3D mockup, Cursor demo

    Camera: Pull out

  26. 26 · CTA · 2:32–2:41

    A man in a white tee and glasses speaks to camera in front of a Western sheriff building, then the shot cuts to a wide view of the film set, revealing crew, a reflector and the man seated on a brown horse in a dusty town street.

    Camera: Pull out

  27. 27 · Outro · 2:41–2:46

    A Western town film set under bright daylight. A man rides a brown horse down the dusty main street while a woman in a cowboy hat leads it. Crew members and a large white reflector frame the left, a seated director watches from the right.

    Camera: Static

  28. 28 · Outro · 2:46–2:53

    A western film set plays in the background, crew and a horse moving through a dusty street, while bold yellow CODE COUNTRY and script The End sit locked over the frame, the script line scaling in. PRESENTED BY WARP.DEV anchors the bottom.

    On-screen text: “CODE COUNTRY”, “The End”, “PRESENTED BY WARP.DEV”

    Techniques: Kinetic type

    Camera: Static

  29. 29 · Outro · 2:53–2:57

    Wide locked-off shot of a Western film set: a crew member walks a saddled horse down the street as a woman in pink takes its reins; a big white reflector stands left, crew sit in chairs right. A yellow Warp logo and warp.dev wordmark hold center.

    On-screen text: “warp.dev”

    Camera: Static