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Introducing Spline V2 - AI Agents, WebGPU and MCP

Spline · Aug 2026 · 0:57 · AI-annotated

00:00:00 / 00:57:17

The video is built as a chain of black title cards, each naming one feature, followed by locked-off editor demos of agent-built 3D scenes. Its signature moves are the typewriter prompt field, the cycling feature chips, and slow orbital cameras over low-poly dioramas.

No filming indicatedEstimated needs: 6 capture groups — your screens or recordings · 1 official logo — reused across the film

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Introducing Spline V2 - AI Agents, WebGPU and MCP, scene by scene

· 33 scenes as text
  1. 01 · Product intro · 0:00–0:00

    A white headline reading “Introducing Spline V2” sits centered on a plain black background. The text holds static in a locked-off frame for the full shot.

    On-screen text: “Introducing Spline V2”

    Camera: Static

  2. 02 · Product intro · 0:00–0:02

    On black, a dark rounded prompt field scales in from a blur while the prompt types out letter by letter with a blinking caret. The field stays locked center as the full Spline editor fades in around it, revealing a 3D crane loading a pipe onto a flatbed truck in the viewport.

    On-screen text: “Introducing Spline V2”

    Techniques: Kinetic type, 3D mockup

    Camera: Static

  3. 03 · Product intro · 0:02–0:04

    A 3D desert scene with a yellow crane truck on treads lifts a blue pipe, framed inside an editor window with side panels. The view zooms in toward the boom hook as the pipe swings upward.

    Techniques: 3D mockup, UI zoom

    Camera: Static

  4. 04 · Feature reveal · 0:04–0:05

    On a black background, the white headline “Build with agents” appears centered, the words entering in sequence before the full phrase holds still in a locked-off frame.

    On-screen text: “Build with agents”

    Techniques: Kinetic type

    Camera: Static

  5. 05 · Feature reveal · 0:05–0:06

    On a flat dark gray background, the centered white line “Build with agents” dissolves into “and refine with direct control.” The frame stays locked; only the text changes.

    On-screen text: “Build with agents”, “and refine with direct control”

    Camera: Static

  6. 06 · Feature reveal · 0:06–0:09

    A dark 3D editor interface scales up to fill the frame, showing two voxel characters in a grassy viewport. A blue selection box appears around the left character as a cursor hovers nearby.

    On-screen text: “and refine with direct control”

    Techniques: Cursor demo

    Camera: Push in

  7. 07 · Feature reveal · 0:09–0:12

    A dark game-editor window fills the frame, its left and right panels listing scene objects and settings. In the center viewport a 3D platformer plays: a pink-and-white cube robot hops across glowing cyan and purple platforms under a starry sky while the score ticks up.

    Techniques: 3D mockup

    Camera: Static

  8. 08 · Feature reveal · 0:12–0:12

    A dark editor window splits into a text panel on the left and a viewport on the right showing an isometric 3D castle on a green island. The castle model slowly rotates in place, framed by a blue wireframe selection box, against a blurred background.

    Techniques: 3D mockup

    Camera: Static

  9. 09 · Feature reveal · 0:12–0:14

    A design tool screen shows an agent chat panel on the left and a 3D viewport on the right, where a low-poly medieval castle on a green island slowly orbits. A blue selection box and flat highlight frame the castle.

    Techniques: 3D mockup

    Camera: Static

  10. 10 · Feature reveal · 0:14–0:15

    White text centered on a black background. The letters of “PBR Material Support” track into their final spacing during the first frame, then hold still on the locked-off frame for the rest of the clip.

    On-screen text: “PBR Material Support”

    Techniques: Kinetic type

    Camera: Static

  11. 11 · Feature reveal · 0:15–0:17

    A dark 3D editor interface frames a metallic silver Porsche 911 that rotates slowly on a turntable in the center viewport, while side panels list scene settings and prompt chips.

    On-screen text: “PBR Material Support”

    Techniques: 3D mockup

    Camera: Static

  12. 12 · Feature reveal · 0:17–0:19

    A dark 3D editor screen with a yellow and black mech in the central viewport. The model turns slowly from a three-quarter view to face the camera while the left object tree and right settings panels stay static.

    Techniques: 3D mockup

    Camera: Static

  13. 13 · Demo · 0:19–0:22

    A vertical list of rounded chips, each with a line icon and label, scrolls on black. The focused chip scales up and turns white while the rest shrink and dim, cycling through New UI, Code Tab, WebGPU Renderer and PBR Workflow.

    On-screen text: “Spline MCP”, “AI Agents”, “New UI”, “PBR Workflow”, “WebGPU Renderer”, “Code Tab”

    Techniques: Kinetic type

    Camera: Static

  14. 14 · Demo · 0:22–0:24

    Locked-off screen of a web game editor. The preview pane plays a low-poly 3D football match: the ball flies into the net, a GOAL! pop appears and the scoreboard ticks from 1-1 to 2-1. A cursor hovers at center while feature captions animate in over the frame.

    On-screen text: “Code Tab”, “WebGPU Renderer”, “PBR Workflow”

    Techniques: Kinetic type

    Camera: Static

  15. 15 · Demo · 0:24–0:26

    A dark 3D editor window fills the frame. A left panel lists agent steps and a right panel holds scene settings, while the center canvas shows a colorful isometric island with trees and a small character that slowly rotates in place.

    Camera: Static

  16. 16 · Feature reveal · 0:26–0:28

    On a plain off-white background, the black centered headline expands from a compressed, overlapping state to full size, then holds still in a locked-off frame.

    On-screen text: “Make your own systems”

    Techniques: Kinetic type

    Camera: Static

  17. 17 · Feature reveal · 0:28–0:31

    The 3D viewport in the center of the path-tracer app orbits a glass box holding a red torus, a yellow box and a white cube, exposing green and orange walls. The agent chat and settings panels on either side remain fixed.

    Camera: Static

  18. 18 · Feature reveal · 0:31–0:32

    A dimmed editor screen brightens to full view, showing a chat column, a code window and a properties panel. A text cursor then appears in the code.

    Techniques: Cursor demo

    Camera: Pull out

  19. 19 · Feature reveal · 0:32–0:36

    A dark game-editor UI frames a 3D preview of a low-poly yellow bird flying through green pipes. A cursor clicks the bird, popping a selection box with axis gizmos, then the bird flies on and a score counter appears top right.

    Techniques: Cursor demo

    Camera: Static

  20. 20 · Feature reveal · 0:36–0:37

    A black screen holds one centered line of white text, 'Connect with Spline MCP'. The line reveals left to right over the first tenth of a second, then stays fixed in a locked-off frame.

    On-screen text: “Connect with Spline MCP”

    Techniques: Kinetic type

    Camera: Static

  21. 21 · Feature reveal · 0:37–0:38

    The frame fades in from black to a close-up of a dark interface. A centered headline sits above a chat input bar with folder chips and a cursor arrow resting on the field, while a faint perspective grid fills the right edge.

    On-screen text: “Connect with Spline MCP”

    Techniques: Cursor demo

    Camera: Static

  22. 22 · Feature reveal · 0:38–0:40

    A dark chat interface in close-up; a cursor hovers over the prompt box while the text recreate this in 3d in is typed. The view zooms out as the prompt becomes a message bubble at the top right and the input field clears.

    Techniques: Cursor demo, UI zoom

    Camera: Static

  23. 23 · Feature reveal · 0:40–0:40

    A dark chat panel shows a voxel pond thumbnail and the prompt to recreate it in Spline, with a loading line. The view pulls back to reveal the full Spline editor, its grid floor and side toolbars.

    Techniques: UI zoom

    Camera: Pull out

  24. 24 · Feature reveal · 0:40–0:43

    A tilted dark app window shows an AI chat panel beside a 3D viewport where a voxel garden with a pool and pink tree assembles block by block, then cuts to an office corridor render with a walking character and a distance counter.

    Camera: Static

  25. 25 · Feature reveal · 0:43–0:45

    A 3D scene-editor window shows an office corridor with a man among desks; the viewport camera orbits and tilts down to a top view of a circuit-board CPU mockup on a desk, while the left agent log refreshes and the distance counter climbs from 18 m to 25 m.

    Techniques: UI zoom, 3D mockup

    Camera: Static

  26. 26 · Feature reveal · 0:45–0:46

    Inside the editor app, a 3D model of a compact synthesizer sits on a grid; the canvas then switches to a preview where the device floats at an angle over a light backdrop, the title sq-8 slides in at top left, and small dark dots drift around it.

    On-screen text: “sq-8”

    Techniques: Kinetic type, 3D mockup, Particles

    Camera: Static

  27. 27 · Feature reveal · 0:46–0:47

    A design-tool window displays an exploded 3D model of the dsp-500 synth, its top panel and green circuit board separated in perspective. The camera pushes in from the full layout to the device, and the dsp-500 title scales up at the lower right.

    On-screen text: “dsp-500”

    Techniques: Kinetic type, 3D mockup, UI zoom

    Camera: Static

  28. 28 · Feature reveal · 0:47–0:48

    A dark application screen shows a 3D viewport with a small fishing boat pitching on a stormy sea, a red buoy bobbing to the right. The surrounding panels with object lists and gauges stay still while the boat and water animate gently. The frame is locked off.

    Camera: Static

  29. 29 · Feature reveal · 0:48–0:50

    A 3D editor interface frames a low-poly diorama of wind turbines and a smoking factory on a green island. The viewport camera orbits the scene while turbine blades spin and white smoke puffs rise. Side panels hold an agent chat log and settings.

    Techniques: 3D mockup

    Camera: Static

  30. 30 · Feature reveal · 0:50–0:52

    A 3D design tool interface: a voxel castle of white and green blocks sits on a grassy platform in the center viewport, framed by a documentation panel left and a settings panel right. A force field slider card overlays the viewport. The shot holds static.

    Camera: Static

  31. 31 · Feature reveal · 0:52–0:54

    A dark 3D editor screen frames a viewport where a marble bust of a woman turns from front to profile. A cursor tagged Rotate hovers on the chest, then a tooltip reads Drag left or right to turn her. A white serif headline and a gold button sit at left.

    On-screen text: “Discover”, “Marie Antoinette”

    Techniques: Cursor demo, 3D mockup

    Camera: Static

  32. 32 · CTA · 0:54–0:55

    On a black field, the word “Start” fades in at center, then “building now” joins it word by word to complete the line “Start building now”, all in white sans-serif type.

    On-screen text: “Start building now”

    Techniques: Kinetic type

    Camera: Static

  33. 33 · Outro · 0:55–0:57

    On a black background, a gradient circle logo in green, blue and pink sits over the white wordmark. The circle clears to leave the full wordmark centered.

    On-screen text: “spline.design”

    Camera: Static